We aim to give Argus more flexibility in utilizing his Ultimate.
Ultimate - Eternal Evil BUFF
Healing Effect: Damage dealt to heroes is converted to HP after the effect ends >> All damage dealt is converted to HP after the effect ends
Argus has an exceptionally high win rate in high-rank matches, mainly due to his strong 1v1 potential and corresponding split-pushing and base-taking abilities after getting core items. However, his weak early-to-mid game laning phase and awkward positioning in teamfights contradict his theme as as a powerful Fallen Angel wielding the Meteoric Sword. Therefore, we've given Argus a new Ultimate that can turn the tide in teamfights, and strengthened his early-to-mid game laning phase, while reducing his skill damage and spit-pushing power accordingly.
Passive - Warmonger ADJUST
Demonic Slash Basic Regen: 200 HP >> 150 HP
Demonic Slash Damage: 150 + 100% of Total Physical Attack >> 180 + 80% of Total Physical Attack
Extra Malice Energy Gained with Crit: 5 >> 10
Skill 2 - Meteoric Sword ADJUST
Removed: Attacking Cursed targets grants 200% Malice Energy.
New effect: Hitting an enemy grants 100 Malice Energy (excess Malice Energy will be kept for the next Basic Attack).
Base Damage: 300-400 >> 120-240
Ultimate - Eternal Evil NEW
Argus draws his Meteoric Sword, dealing Physical Damage to nearby enemies and becoming the Fallen Angel. If this attack hits a hero, it enhances the Meteoric Sword (and Argus gains massive Malice Energy after Demonic Slash). If he takes fatal damage during the transformation, the duration of the Fallen Angel state will be immediately reset. If he doesn't take fatal damage during the transformation, the cooldown will be reduced by 50% when the Skill ends.
As a Basic Attack Fighter with no skill to boost his Attack Speed, Argus needs more Attack now that Attack Speed equipment has been nerfed.
Atributes
Physical Attack Growth: 3.5 →
6
Heroes on the EXP Lane wearing the War Axe and Brute Force Breastplate have all grown in power, so we've decided to buff Argus's power in the early-game to make him more viable.
Atributes
Base Attack: 100 >> 111
Growth of Each Attack: 4.25 >> 3.5
Attack on the Max level remains unchanged.
Skill 2 - Meteoric Sword
New Effect: Now creeps can be Cursed.
Experimental Adjustments: Argus's current gameplay is a bit too bland. His Ultimate seems to be both offensive and defensive, but in fact, it's difficult to achieve the desired effect. The Curse Damage of Meteoric Sword constitutes a lot of his strength, but it doesn't match his style of spamming Basic Attack. So we decided to redesign Argus's skill set and combat experience. As well as his early to mid game laning ability.
Passive - Warmonger
HP Regen: 65 + 40% Total Physical Attack → 200 + 10% Total Physical Attack
Extra Physical Damage: 155 + 100% Total Physical Attack → 200 + 100% Total Physical Attack
New Effect: Extra Attack ignores 40% of the target's Physical Defense.
The Skill Recharge logic of the Malice Energy has been adjusted from recharging based on the damage dealt, to recharging every second and on every Basic Attack (critical hit grants extra recharge).
Skill 1 - Demonic Grip
Slightly reduced the charge distance when using the skill again.
Increased the charge speed when using the skill again.
Skill 2 - Meteoric Sword
Base Damage: 300-400 + 40% Total Physical Attack → 300-400 + 100% Total Physical Attack
New Effect: The Meteoric Sword damage now counts as Basic Attack damage and can trigger Attack Effect.
New Effect: The Meteoric Sword's attack interval now shortens as the Attack Speed increases.
New Effect: Argus' Basic Attack against a cursed target will grant double Malice Energy charging speed.
Curse no longer deals damage.
Ultimate - Eternal Evil
New Effect: Argus passively increases the charging speed of the Malice Energy.
Removed Effect: Argus permanently gains 10-30 Physical Attack.
Burst damage and lane clearing ability slightly increased.
Passive - Warmonger
Enhanced Basic Attack's Physical Attack Bonus: 80% → 100%
Skill 2 - Meteoric Sword
New Effect: Damage to minions increased to 200%.
We want to boost Argus's mobility through this adjustment.
Ultimate - Eternal Evil
Cooldown: 65-55s → 36-30s
Duration: 5s → 4s
New Effect: Argus is immune to slow effects while the skill is active.
Argus sacrificed part of his power. He's now one step closer to either immortality or death.
Passive - Warmonger
Physical Attack Bonus for enhanced Basic Attacks: 100% → 80%
Skill 2 - Meteoric Sword
New Effect: Triggers a bleeding effect on creeps.
Ultimate - Eternal Evil
Reduced the cooldown by 5s for all levels.
Passive - Warmonger
Argus' 3-strike combo from his Passive has been reduced to 2 strikes, the first carried out by Argus and the second by his shadow image. Besides, now he does not charge forth with the final strike. With these changes, it should feel even better to play as Argus when he's got a high Attack Speed.
Skill 1 - Demonic Grip
Greatly increased the width of the skill range.
Cooldown: 15-11s → 12s
Skill 2 - Meteoric Sword
Base Damage: 200-350 + 80% Physical Attack 300 → 400 + 40% Physical Attack
Having listened to your opinions, we've focused on improving the experience of using his enhanced Basic Attacks, optimizing how they feel to use and the damage they deal. In the interests of balance, we'll be reducing his Physical Attack somewhat.
Attributes
Reduced Base Physical Attack and Physical Attack Growth.
Passive - Warmonger
First Two Basic Attacks' Damage: 85% Physical Attack → 100% Physical Attack
Third Basic Attack's Damage: 100% Physical Attack → 110% Physical Attack
Increased the Attack Speed of enhanced Basic Attacks.
Slightly increased the Energy gained when dealing damage.
Slightly reduced the Energy gained per second.
If an enhanced Basic Attack kills an enemy, the attack will no longer continue.
Skill 1 - Demonic Grip
Slightly widened skill range.
Slightly reduced stun duration.
Argus' performance in the Official Server has fallen far from what we had hoped for. To tackle this, we've decided to buff his Passive and Skill 2, bringing a balanced level of strength back to the Dark Angel.
Passive - Warmonger
Total Damage Physical Bonus for Enhanced Basic Attacks: 260% → 270%
Greatly increased the extent to which enhanced Basic Attacks grow in power as Attack Speed increases.
Greatly reduced the backswing time of enhanced Basic Attacks.
Skill 2 - Meteoric Sword
Physical Attack Bonus for the Damage dealt over time: 10% → 16%
Argus is a standard close-range, physical DPS Fighter. With this revamp, we hope to make it possible for Argus to keep on chasing down the enemy and bringing the pain!
We feel that Argus' skills are pretty good as they are, and so haven't changed them a whole lot making just a few minor changes instead. His art assets have been completely reworked, however.
Insert Brief Intro Here
Passive - Warmonger
When fully charged, this Passive can grant Argus' next basic attack an extra 2 strikes (instead of just 1).
Also added a mechanism to convert his Attack Speed, making high-speed attacks feel more satisfying.
Skill 1 - Demonic Grip
Argus can now use his demonic hand to pull himself and enemies together.
Argus can now unleash the second phase of this skill right after casting it.
Skill 2 - Meteoric Sword
Enemies struck by Argus Meteoric Sword are cursed for a time, during which they take damage while moving.
Ultimate - Eternal Evil
This Ultimate has kept its trademark 5-second immunity to death.
Skill 2 - Meteoric Sword
Increased Basic Damage by 100 at all levels.
Adjusted total Physical Bonus to 1.3.
Other
Optimized the display effects of his skills.