Due to the new Resilience effect affecting Airborne, enemies can escape more easily after being knocked airborne. We're adding a Slow Effect to compensate for this change.
[Ultimate]
New Effect: Slows hit targets by 40% for 1.5s.
After the previous nerf, Ling's damage output in the late game is still too high.
Attributes NERF
Physical Attack Growth: 8.25 >> 6
Ultimate - Tempest of Blades BUFF
Slightly increased the radius of Tempest of Blades.
With Tanks taking less of the Jungle, Ling has become the main role in the Jungle. We have reduced his damage in the late game to keep him balanced.
Passive - Cloud Walker
Crit Damage: 150% → 140%
Ling is weak in the early and mid game and can't get instant kills in the late game, so we adjusted the damage ratio of his skills and his Basic Attack, which hopefully will help him deal more damage in the early game but reduce his sustained damage in the late game. Now, Ling needs offensive and Crit equipment more, and given his Attack Speed is less rewarding, so we have reset his recommended builds.
Also reduced the Energy Cost of some skills to match the purple Buff adjustment
Attributes
Attack Speed:80% →
40%
Passive - Cloud Walker
Crit Chance Gained: 1.5 Times →
1.6 Times
Skill 1 - Finch Poise
Crit Chance Provided: 2.5%-10% →
2.5%-12.5%
Skill 2 - Defiant Sword
Damage: 250-350 +33% Total Physical Attack →
300-400 +50% Total Physical Attack
Energy Cost: 40 →
35
Using this skill on the wall doesn't cost Energy.
Skill 2's normal version and the version used from walls now share a cooldown.
Removed Effect: Recovers HP upon hitting enemies.
Removed Effect: Crit Damage slows enemies more when he casts the skill on the wall.
Slightly increased Ling's Crit Damage.
Passive - Cloud Walker
Crit Damage: 140% → 150%
With the Talent and equipment changes, it's easier for Ling to get extra Crit Chance. Our goal is for Ling to use or work toward stacking Crit Chance rather than focusing on Attack Speed.
Attributes
Attack Speed Ratio: 100% → 80%
Passive - Cloud Walker
Crit Chance Multiplier: 2x → 1.5x
The Cyan Finch's been running rampant with his superb Lightness Skill. Instead of nerfing his mobility tools, we're lowering his base durability to make him more vulnerable in battle.
Attributes
Base HP: 2578 → 2528
HP Growth: 145 → 135
Skill 1 - Finch Poise
Fixed an issue where Ling's Skill 1 would immediately go on cooldown after he recalled on the wall.
With his enhanced critical power. Ling's been posing too high a threat to low-HP enemies. We're lowing his damage to give the victims a chance to get away.
Skill 2 - Defiant Sword
Damage: 300-400 + 40% Physical Attack → 250-350 + 33% Physical Attack
We're shifting some of Ling's mobility power to damage to make him more viable in lower play.
Passive - Cloud Walker
Ling no longer has 15% Crit Chance from the start of the game.
New Effect: Ling gains double Crit Chance from all sources.
Skill 1 - Finch Poise
Cooldown: 10s → 20s
Energy Cost: 35 → 30
Extra Crit Chance: 5%-17.5% → 2.5%-10% (5%-20% considering the Passive)
Skill 2 - Defiant Sword
Base Damage: 230-305 → 300-400
Ultimate - Tempest of Blades
New Effect: When Ling touches a Tempest of Blades, the cooldown of his Skill 1 is reduced by 4s.
Ling's been roaming too freely between lanes.
Passive - Cloud Walker
Extra Lightness Point Restoration When On Walls: 6 → 4
Skill 2 - Defiant Sword
Base Damage: 190-265 → 230-305
Physical Attack Bonus: 50% → 40%
Ling's incredible lightness skill has reached new heights, too. Now, he can readjust himself even more quickly atop walls.
Passive - Cloud Walker
Extra Lightness Points regained upon walls: 5 → 6
In the last patch, we increased Ling's Energy Regen to offset the effect of the burst nerf. However, this adjustment brought about a much bigger effect in the Official Server than the Advanced Server. Considering the overall balance, we decided to revert this boost from 2 to 1. We are deeply sorry for all inconvenience caused. We will be more sensible and careful in assessing every adjustment to avoid similar problems.
Passive - Cloud Walker
Base Energy Regen: 5 → 4
Energy Regen while upon a wall: 10 → 9
Ling had an unparalleled ability to kill in the mid and late game, so we've increased his Energy Cost to make him more prudent in using skills.
Skill 1 - Finch Poise
Energy Cost: 35-25 → 35
Skill 2 - Defiant Sword
Energy Cost: 40-30 → 40
As the laning difference gradually became clear, Ling's mobility and high burst made him overpowered when jungling, especially in the high-rank matches, so we have to nerf him again.
"Sorry, bro."
Ultimate - Tempest of Blades
Cooldown: 42-36s → 52-46s
Others
Fixed the visual effect issue of his Ultimate.
We believe it is reasonable for Ling to have high damage, but we also hope that the opponents can deal with Ling's assassination to some extent.
Passive - Cloud Walker
If Ling is controlled on the wall, he will fall onto the ground and be slowed by 30% for 2s
Skill 2 - Defiant Sword
The delay of casting this skill on walls: 0.4s → 0.5s
Ultimate - Tempest of Blades
Movement Speed gain: 30% → 10%
Optimized the description of Skill 1 and Ultimate
Skill 2 - Defiant Sword
Damage increased from 165-265 to 190-265.
Ultimate - Tempest of Blades
Cooldown reduced from 50-40 to 42-36s.
Ultimate - Tempest of Blades
Optimized animation of Tempest of Blades on the battlefield.
We believe it makes more sense to have Ling relatively weaker in the early game, given his dominance in the late game. From there, we decided to lower the crit chance on his passive once more, so that he farms reasonably slower.
Passive - Cloud Walker
Crit Chance decreased to 15%.
Skill 2 - Defiant Sword
Only restores HP 1 time on multiple-target hit.
Passive - Cloud Walker
Crit Chance decreased from 40% to 30%.
Skill 1 - Finch Poise
CD adjusted from 11-9s to 10s at all levels.
Skill 2 - Defiant Sword
Basic Damage increased by 25 at all levels.
Physical Bonus decreased from 60% to 50%.
Attributes
ATK Growth decreased from 10.25 → 8.25
Physical Defense Growth increased 0.6.
Basic HP Growth increased 10.
Skill 2 - Defiant Sword
The Physical ATK Bonus decreased 5%.
Now, each time hitting enemies with this skill, Ling restores 10 more HP.
The energy cost adjusted from 40-30 → 35 at all levels
Diamond 599, BP 32000, Launch week 30% Diamonds OFF. Available from November 2nd. (Server Time).
Hero Specialty: A nimble assassin.
Passive - Cloud Walker
Ling's superb lightness skill helps him leap from wall to wall. When resting on the wall, Ling restores extra Lightness Points per second. Every time Ling deals damage to enemies, he restores extra Lightness Points. Ling's lightness skill grants him Crit Chance, but decreases his Crit Damage
Skill 1 - Finch Poise
Active: Ling casts his Qinggong (lightness skill), leaping to the designated wall, entering camouflaged state and restoring Lightness Points more quickly. Ling will end the camouflaged state when he receives damage. He will fall down to the ground when controlled. The CD resets and the Camouflage State refreshes when using this skill to jump from one wall to another.
Skill 2 - Defiant Sword
Ling charges in a designated direction to stab nearby enemies at his destination. If Ling casts this skill when he is on the wall, he will dash to a designated spot on the ground, dealing Damage to enemies within a small area and slowing them down. If this attack deals crit damage, enemies within the area will suffer additional movement speed reduction. "Defiant Sword" can trigger ATK Effects as Basic Attack and can restore HP for Ling each time hits an enemy.
Ultimate - Tempest of Blades
Ling leaps up and casts his superb sword skill for 1.5s, during which he becomes invincible and can move freely, dealing Damage to enemies within the area of effect, knocking the primary target into the air, and generating a Sword Field. At the edge of the Sword Field, there will be 4 field eyes "Tempest of Blades". By touching the field eye, Ling can reset the CD of "Defiant Sword" and restore 5 Lightness Points.