Leomord's Passive relied on enemies being at low health to be effective, which didn't align with our design expectations. We want Leomord to take the initiative by gaining Oath Keeper energy through combat to deal Crit Damage while recovering HP for sustainability, making him a knight capable of charging into battle.
We've also increased Skill 1's damage against creeps to improve Leomord's jungle clearing efficiency.
To balance this, we've removed the shield granted in skill 1.
Passive - The Oath Keeper REVAMP
Leomord's Basic Attacks and skills gain 25 Oath Keeper energy for each target damaged. When the energy reaches 100, his next Basic Attack deals 200% Crit Damage and recovers 100 (+10* Hero Level) (+12% Extra Max HP) HP.
Leomord's Basic Attacks cannot normally Crit, and every 1% Crit Chance is converted to 1% Crit Damage.
Mounted State: Each Oath Keeper energy gain is increased by 200%.
Skill 1 - Momentum BUFF
Removed the effect of gaining a shield.
New Effect: Damage against creeps increases to 200%.
While Leomord's core gameplay revolves around fighting alongside Barbiel, we've noticed that players often struggle to fully utilize his mounted form during the fast-paced battles of the mid-to-late game. To enhance the combat experience of the mounted-form Leomord, we've significantly increased his power while mounted and reduced the Ultimate cooldown for this duration. We've also increased Barbiel's running speed toward Leomord, allowing him to mount up and dominate the battlefield more quickly.To balance these buffs, we've shortened his mounted form's Duration and reduced Barbiel's Damage when knocking back enemies.
Ultimate - Phantom Steed BUFF
Hybrid Defense Increase: 30-90 >> 30-110
Barbiel Movement Speed: 6 >> 9
Movement Speed: 60 >> 70
Cooldown: 35-25s >> 30-20s
Burst Speed Boost: 30% >> 50%
Duration: 15s >> 10s
Base Damage: 350-550 (+ 100% of Total Physical Attack) >> 100-300 (+ 40% of Total Physical Attack)
Leomord still heavily relies on his Ultimate. We have reduced its cooldown to give him more opportunities to compete with other Junglers.
Ultimate - Decimation Assault
Cooldown: 40-30s → 35-25s
We increased his Crit bonus to give him more Build options, and improved his late game mobility when his Ultimate is unavailable
Passive- The Oath Keeper
Physical Attack Gained by Every 1% Crit Chance: 1 → 2
Skill 2- Decimation Assault
Cooldown: 12s at all levels → 12-10s
Skill 2 (Enhanced)- Decimation Assault
Cooldown: 7s at all levels → 7-6s
Skill Damage: 300-400 +50% of Total Physical Attack → 300-500 +80% of Total Physical Attack
Optimized Leomord's equipment options.
Passive - The Oath Keeper
New Effect: Every 1% of Leomord's Crit Chance will be converted into 1 Physical Attack.
Ultimate - Phantom Steed
Cooldown: 45-35s → 40-30s
Other
Optimized Leomord's Battle Setup.
Skill 2 - Momentum
Cooldown: 10s → 12s
Skill 2 (Enhanced) - Momentum
Cooldown: 6s → 7s
Ultimate - Phantom Steed
Cooldown starts after the effects of the Ultimate ends.
Cooldown: 55-45s → 45-35s
Defense Bonus: 30-110 → 30-90
We hope that the following changes will grant Leomord more mobility, survivability, and better reap abilities.
Passive - The Oath Keeper
Crit Conditions: Below 35% HP → Below 50% HP
Skill 2 - Decimation Assault
Cooldown: 14-9s → 10s
Skill 2 (Enhanced) - Phantom Charge
Cooldown: 7.5-5s → 6s
Ultimate - Phantom Steed
Defense Buff: 40-80 → 30-110
A fearless and loyal knight designed to dominate mid to late game.
Leomord's launching with new skill animations and special effects as well as enhanced damage for optimal mid to late game performance.
Passive - The Oath Keeper
We've lowered the requirement for Leomord to launch critical strikes while increasing his damage and lifesteal ratio.
Skill 1 - Momentum
With an optimized casting experience, Leomord can now cast this skill more frequently while dealing higher damage.
Ultimate - Phantom Seed
An optimized casting experience and increased defense scaling will see Leomord, riding Barbiel more confidently into the battlefield.