Lancelot's Skill 2 had both high burst damage and the ability to evade enemy skills. The short cooldown made it difficult for enemies to counter. Therefore, we've increased its cooldown to reduce his margin for error.
Skill 2 - Thorned Rose NERF
Cooldown: 10-7s >> 11-8.5s
Decreased mid-to-late game burst potential.
Skill 2 - Thorned Rose NERF
Extra Physical Attack Bonus: 130% >> 120%
Ultimate - Phantom Execution NERF
Total Physical Attack Bonus: 170%-200% >> 170% at all levels
Increased skill ceiling and early-to-mid-game damage.
[Skill 1]
Mark Duration: 5s >> 3s
Base Damage: 100-250 >> 150-275
Enhanced Lancelot's damage output in the early-to-mid game, aiming to make him a strong contender among Assassins.
Skill 2 - Thorned Rose BUFF
Damage: 170-245 + 130%-155% of Extra Physical Attack >> 220-370+ 130% of Extra Physical Attack
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Skill 1 - Puncture
Mana Cost: 50-40 →
40-60
Skill 2 - Thorned Rose
Mana Cost: 120-80 →
60-85
We're slightly reducing Lancelot's damage in the early to mid game.
Skill 2 - Thorned Rose
Base Damage: 250-450 → 225-400
Lancelot's Skill 2 might be too perfect.
Skill 2 - Thorned Rose
Slow Effect: 30% → 20%
Through this revamp, we want to lower Lancelot's learning cost and control difficulty to let more players experience his handsomeness. Besides the changes to his Skill 1, we also adjusted his skills' Mana Cost and did a major upgrade on the visual quality.
Skill 1 - Puncture
Lancelot charges in a designated direction, dealing Physical Damage to enemies along the way and applying a Sword Mark to the first unmarked enemy hit. If Lancelot successfully applies a Sword Mark to an enemy, the cooldown of this skill will reset.
Skill 1 - Puncture
We optimized the targeting of Skill 1, Puncture.
Passive - Soul Cutter
Damage increased by each charge: 10% → 7.5% with the limit unchanged.
Passive - Soul Cutter
Each time Lancelot charges, his damage is increased for a short period. Stackable for several times.