Khaleed with a full defense build currently possesses both high damage and high durability. We aim to slightly nerf him while preserving his high early-game damage.
Attributes NERF
Physical Attack Growth: 11.25 >> 9.5
Skill 2 - Quicksand Guard
NERF
Damage Reduction: 35%-50% >> 25%-40%
Improved the smoothness of casting follow-on skills
Passive - Sand Walk
Reduced the backswing of enhanced Basic Attacks by 50%.
Khaleed shines with more flexibility, so we decided to focus on reducing his mid game damage to partially nerf his potential to achieve the snowball effect.
Skill 1 - Desert Tornado
Base Damage: 200-525 → 200-400
Slightly reduced Khaleed's Energy Regen per jump.
We're making Khaleed's skills easier to use.
Skill 1 - Desert Tornado
The skill will now cast 3 times with or without hitting a target.
Slightly increased the dash speed.
Base Damage: 180-480 + 125% Physical Attack → 200-525 + 140% Physical Attack
Damage on Minions: 50% → 50%-75%
Removed Effect: 15% damage increase per hit
Skill 2 - Quicksand Guard
Damage Reduction: 50%-70% → 35%-50%
Ultimate - Raging Sandstorm
Slightly increased channelling speed.
Unlike other Fighters, Khaleed doesn't have a clear role where he excels. We're now giving him stronger support and kiting abilities.
Passive - Sand Walk
Speed Boost: 25% → 35%
Sand accumulation from movement is reduced to 70%
Improved the feel of Khaleed's enhanced basic attack and skill 1, making it easier to hit targets. This will give Khaleed more presence in the early to mid game.
Passive - Sand Walk
Slightly decreased animation of Khaleed's enhanced basic attack and increased the blink distance. Khaleed will now be closer to his target after the basic attack.
Changed the lingering sand effect into a 40% slow for 1.5s against enemies hit by the enhanced basic attack.
Damage: 160% Total Physical Attack → 50+140% Total Physical Attack
Skill 1 - Desert Tornado
New Effect: Enemy heroes and creeps hit are pulled toward Khaleed a short distance (does not interrupt skills).
Slightly reduced this skill's forewing time
Base Damage: 170-520 → 180-480
Overall performance slightly increased, gameplay experience improved.
Passive - Sand Walk
Energy charging speed during Skill 1 and Ultimate increased.
Skill 1 - Desert Tornado
Foreswing time greatly reduced.
Base Damage: 200-550 → 170-520
Damage Increase Per Cast: 10% → 15%
Ultimate - Raging Sandstorm
First Attack's Damage: 150-300 + 80% Physical Attack → 100-250 + 50% Physical Attack
Second Attack's Base Damage: 500-800 → 450-750
Skill 1 - Desert Tornado
Damage increase percentage: 120% → 110%
Cooldown: 5.5-4s → 6.5-4s
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Hero Feature: A swift and dauntless fighter who battles with the help of the Desert Power.
Passive - Sand Walk
Khaleed accumulates Desert Power while moving. After Desert Power is fully charged, Khaleed will slide on sand, increasing Movement Speed and enhancing his next Basic Attack. With the enhanced Basic Attack, Khaleed dashes to the target and raises a wave of surging sand, dealing damage to the target and enemies behind and leaving a pool of sand. Khaleed gains Movement Speed on the sand pool while his enemies are slowed on it.
Skill 1 - Desert Tornado
Khaleed shoots sand knives, dealing damage to nearby enemies. Upon hitting the enemy, he leaps one time in the movement direction and casts this skill again for a maximum of 3 times.
Skill 2 - Quicksand Guard
Khaleed protects himself with the power of quicksand restoring HP and Desert Power and reducing damage taken. Meanwhile, quicksand appears under his feet, slowing nearby enemies.
Ultimate - Raging Sandstorm
Khaleed summons a sandstorm and rushes toward a designated place, gaining Control Immunity, dealing damage to enemies on the path and constantly pushing them. Upon arriving at the destination, Khaleed shakes the ground, dealing great damage to enemies within the range and stunning them.