Karrie

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Patch Patch 1.9.42E 2025-02-13
The cooldown of Karrie's Skill 1 has a longer backswing compared to that of other Marksmen. We're optimizing it so that using Skill 1 during sustained basic attacks won't take up too much time, and the player will be able to move sooner.
Skill 1 -  Spinning Light Wheel BUFF
Greatly reduced Skill 1 backswing (now consistent with Hanabi's Skill 2).
Patch Patch 1.9.42 2024-12-18
As a buff-type skill, Karrie's Ultimate provides insufficient Damage Increase in the early-to-mid game.
Ultimate -  Speedy Lightwheel BUFF
When Ultimate is activated, the damage of each Basic Attack is increased by 40.
Patch Patch 1.9.06 2024-07-31
Now that Karrie is no longer suitable for CD Reduction equipment, her Ultimate cooldown seems a bit long. We also hope to increase the duration of Karrie's Ultimate.
Ultimate -  Speedy Lightwheel
Duration: 6-10s → 10s at all levels
Cooldown: 35s at all levels → 35-29s
Patch Patch 1.8.78 2024-04-23
Karrie has been on a hot streak. We want to nerf her mobility to make her less competitive.
Skill 2 -  Phantom Step
Cooldown: 4.5-2.5s →
4.5-3.5s
Ultimate -  Speedy Lightwheel
Fixed an issue where the second lightwheel of each Basic Attack was not affected by Attack Speed.
Ratio of Basic Attack Damage and Basic Attack Special Effect from each Lightwheel: 50%-70% →
50%-66%
Patch Patch 1.8.66 2024-03-13
Atributes
Base HP: 2578 →
2278
HP Growth: 155.5 →
165
Patch Patch 1.8.56 2024-01-31
We noticed that Karrie was dealing a lot of damage even in a defensive build. A tanky, high-damage Marksman limits the opponent's ability to counter. So we lowered the base damage on her passive, so she now has to have a more offensive build to get the same damage output.
Passive -  Lightwheel Mark
6%-8% of the target's Max HP >> 5% (+1% of Extra Physical Attack) of the target's Max HP
Patch Patch 1.7.44 2022-12-20
In the current patch, Karrie's gameplay is very restricted with little room for error. Therefore. we're decreasing her cooldowns to make her more viable.
Skill 2 -  Phantom Step
Cooldown: 5-3s → 4.5-2.5s
Ultimate -  Speedy Lightwheel
Cooldown: 40s → 35s
Patch Patch 1.6.58 2022-02-21
We're improving Karrie's strength in the early laning phase.
Skill 1 -  Phantom Step
Base Damage Bonus: 90% Extra Physical Attack → 90% Total Physical Attack Continuous Damage
Bonus: 20% Extra Physical Attack → 20% Total Physical Attack
Patch Patch 1.6.26 2021-10-26
We're easing up on Karrie's Mana constraints so she could be more proactive with her skills in the laning phase. Also slightly upping her early game damage.
Skill 1 -  Spinning Light Wheel
Mana Cost: 80-130 → 40-65
Ultimate -  Speedy Lightwheel
Mana Cost: 140-180 → 70-90
Lightwheel's Damage Ratio: 55-65% → 60%-66%
Patch Patch 1.6.18 2021-09-21
Skill 1 -  Spinning Light Wheel
The sphere will now stop upon hitting an enemy hero, and the radius is adjusted to match the visual effect.
Base Continuous Damage: 100-150 → 150-200
Ultimate -  Speedy Lightwheel
Lightwheel's Damage Ratio: 50%-56% → 55%-65%
Patch Patch 1.5.24 2020-10-25
We hope that Karrie can exert her strength earlier in the fight against tank heroes. Therefore, we have adjusted the early-game damage of his Passive.
Passive -  Lightwheel Mark
Max HP Ratio of Damage: 6-12% → 8%-12%
Patch Patch 1.4.86 2020-06-16
Attribute
Attack Growth adjusted from 14 to 12.5.
Patch Patch 1.4.70 2020-04-21
Passive -  Lightwheel Mark
Damage dealt by lightwheels reduced by 1% of target's Max HP at all levels.
Skill 2 -  Phantom Step
Cooldown adjusted from 5-2.55 to 5-3s.