Following the Resilience adjustments, this attribute now reduces the duration of most Airborne control effects (except for Kalea). For balance, we'll be implementing other nerfs to Kalea.
[Passive]
Removed the knockback effect from the first Enhanced Basic Attack.
Second Enhanced Basic Attack Base Damage: 300 >> 200
[Skill 1]
Base Damage: 250-400 >> 200-350
[Skill 2]
Leaping Distance after Colliding with an Obstacle during Charge: 5 > 4.5
[Ultimate]
Slamming Distance: 5.5 >> 5
Hero Feature: Descendant of the Great Serpent that swims gracefully through the Vonetis Sea with her serpent tail.
Passive - Surge of Life
After casting a skill, Kalea creates a Water Zonel on the ground. When Kalea casts a skill within Water Zone], she absorbs the [Water Zone] to enhance her next three Basic Attacks. The enhanced attacks will heal Kalea and the nearby ally with the lowest HP.
Skill 1 - Wavebreaker
Kalea slams her fist into the ground, creating a wave that deals Physical Damage to nearby enemies and slows them.
Skill 2 - Tidal Strike
Kalea charges forward and body slams the first enemy hero she encounters, knocking them airborne for a short duration while dealing Physical Damage. If she collides with an obstacle or touches the edge of a [Water Zone] during her charge, Kalea will leap into the air. Cast the skill again to slam down at a target location, dealing Physical Damage and knocking enemies airborne.
Ultimate - Tsunami Slam
Kalea grabs an enemy hero with her tail and slams them down in the Joystick's direction (drag the Joystick to change landing spot). She gains Control Immunity during this process. Upon landing, deals Physical Damage to nearby enemies.