Optimized the control experience of each skill to make it more comfortable for her to chain combos.
[Attributes]
Movement Speed: 240 >> 255
[Skill 1]
Dashing Speed: 10 >> 8
Mana Cost: 80-130 >> 55-80
[Skill 2]
Airborne Delay: 1.1s >> 0.8s
Mana Cost: 90-140 >> 75-100
[Ultimate]
The Ultimate can only be interrupted by Suppression during casting.
Foreswing: 0.7s >> 0.5s
To compensate for the reduced airborne duration, we've optimized the casting experience of various skills, ensuring smooth combo execution even with the reduced airborne duration.
Skill 1 -
Ocean Ode BUFF
Dashing Speed: 8 >> 10
Wave Speed: 8 >> 10
Skill 2 - Breath of the Ocean NERF
Reduced the foreswing time by 50%.
Airborne Duration: 1.5s >> 1s
Ultimate - Rough Waves BUFF
Reduced the foreswing time by 15%.
Reduced her burst damage in early game.
Skill 1 - Ocean Oddity
Base Damage: 300-500 → 250-450
Ultimate - Rough Waves
Base Damage: 300-360 → 270-330
Return Waves Damage: 200-240 → 180-220
Removed Effect: Enemies hit by multiple waves take reduced damage.
The mermaid princess is able to surf around at an even higher speed.
Skill 1 - Ocean Oddity
Speed: 7 → 8
Ultimate - Rough Waves
Extra Movement Speed: 30-60% → 60% at All Levels
Skill 1 - Ocean Oddity
Base damage: 265-490 → 300-500
Damage reduction: 70% → 50%
Ultimate - Rough Waves
Reduced the decay factor of damage that several waves hit the same target.
Now the total damage of hitting the same target will be greatly increased
Ultimate - Rough Waves
Optimized display effects in battlefields.