Adjusted Johnson's Damage Bonus. Damage dealt directly by his wrench and car form now scales with Physical Defense to improve damage output for defense-build Johnson.
The Sustained Damage dealt by the electrified zones left behind by Skill 2 and the Ultimate's explosion continues to scale with Magic Power.
Ultimate - Full Throttle Full Throttle BUFF
Explosion Damage Bonus Upon Hitting Enemies: 160%-240% Total Magic Power >> 240%-360% Τοtal Physical Defense
We aim to enhance Johnson's team utility, allowing him to help alles deal more damage.
Skill 2 - Electromagnetic Waves BUFF
Base Damage: 80-180 >> 120-220
Removed Effect: 60% Extra Damage to Creeps
Removed Effect: 15% Damage Increase per hit (up to 3 times).
New Effect: Each hit reduces the target's Magic Defense by 10% (up to 3 stacks, lasting for 2s).
Slow Effect: 20% Slow Effect for 0.5s >> Each hit reduces the target's Movement Speed by 10% (up to 3 stacks, lasting for 2s)
Increased base Defense to match the adjustments to defensive equipment.
Attributes
Physical Defense Growth: 5 →
8
Magic Defense Growth: 2.5 →
4
We decided to make Johnson's Ultimate more interactive.
Ultimate - Full Throttle Full Throttle
Johnson doesn't automatically carry teammates with his Ultimate.
His teammates must manually tap a button to enter the car.
To form the double-Ultimate combo, Johnson had to spend a lot of time circling the battlefield, which led to a poor gameplay experience. The chain control from double Ultimate casts also makes it difficult for the enemies to react. We expect to fix this through the following adjustment.
Ultimate - Rapid Touchdown
Cooldown: 45-40s (calculated after the skill is cast) → 36-30s (calculated after the skill ends)
Johnson's been wreaking too much havoc zooming across the field and crushing squishy victims. It's time to hit the brakes on his raw power in the mid to late game.
Ultimate - Rapid Touchdown
Base Damage: 300-500 → 300-400
Base Sustained Damage: 60-100 → 60-80
We're boosting Johnson's scaling from equipment to open up more possibilities for him on the battlefield.
Skill 1 - Deadly Pincers
Cooldown: 9-6s → 8s at All Levels
Damage: 150-250 + 200% Physical Defense → 120-220 + +220% Physical Defense
Skill 2 - Electromag Rays
Cooldown: 11-8.5s → 10-8s
Damage: 100-175 + 40% Magic Power → 80-180 + 60% Magic Power
New Effect: Enemies hit by Johnson's Skill 2 will take 15% increased damage from the next attack (up to 45%).
New Effect: Damage dealt to creeps is increased by 50%.
Ultimate - Rapid Touchdown
Max Damage: 525-875 + 280% Magic Power → 450-750 + 280% Magic Power
Sustained Damage: 80-120 + 20% Magic Power → 60-100 + 20% Magic Power
We've made some changes to raise Johnson's skill ceiling. We're very glad that so many have been joyriding with him throughout the Land of Dawn! However, we've come to notice that despite auditory warnings, it's still difficult for enemies to react in time to Johnson, and they often end up getting crashed into. As such, we've enhanced the warning mechanic of Johnson's Ultimate for the first short distance, he drives clear alerts will be given to opponents. We hope this doesn't take any of the fun away from players who use Johnson, and gives opponents fair time to react.
Ultimate - Rapid Touchdown
His sight is exposed for 3 seconds after starting driving.
In the previous patches, we made optimization to the use of Johnson's Ultimate, after which we gladly found that more players picked him in matches, In contrast, some "veteran drivers" told us that they thought Johnson drove too slow to hit enemies. Besides, we have always been trying to realize a more immersive driving experience for players. Therefore, we have added a new feature for his Ultimate, which allows Johnson to hit the gas and drive faster by tapping the skill. His speed returns to normal when releasing the button. We hope that it will bring more fun into the game.
Ultimate - Rapid Touchdown
His Skill 2 will transfer during the drive. Pressing and holding Skill 2 for a while increases driving speed gradually, which will return back to normal after releasing it.
In order to increase the utility of the Ultimate, we've reduced its control difficulty and early game cooldown.
Ultimate - Rapid Touchdown
Optimized control feeling. Cooldown: 53-43 → 45-40
Base Damage: 400-600 → 300-500
Skill 1 - Deadly Pincers
Base Damage reduced from 200-350 to 150-250.
Physical Defense gain increased from 150% to 200%.
Skill 2 - Electromag Rays
Base Damage increased from 80-155 to 100-175.
Damage bonus adjusted from 20% Physical Defense to 40% of Total Magic Power.
Ultimate - Rapid Touchdown
The car's explosion damage is adjusted.
Minimum damage adjusted from 300-600 (+90% Total Magic Power) to 400-600 (+160% Total Magic Power).
Maximum damage adjusted from 750-1500 (+225% Total Magic Power) to 700-1050 (+280% Total Magic Power).
Shortened the cast animation so that Johnson can use Throttle shortly after transforming into a car.
Other
Initial Physical Attack increased from 112 to 120.
Physical Attack Growth reduced from 6.8 to 6.4.
HP Growth reduced from 255 to 235.