We aim to balance creep-clearing speeds across all Junglers. Currently, Jawhead's creep-clearing speed is a bit too fast.
[Passive]
New Effect: Limited to 50% for Creeps.
Reduced Jawhead's skill downtime in the mid-to-late game.
Skill 1 - Smart Missiles BUFF
Cooldown: 5s at all levels >> 5-3.5s
After the last adjustment, we increased Jawhead's utility to the team, but his own laning ability was somewhat compromised, so we compensated for his laning strength.
Passive- Mecha Suppression
Max Stacks of Mecha Suppression: 10 → 6
Each stack of Mecha Suppression increases all damage taken by enemies: 1% → 2%
Skill 2- Ejector
Base Shield: 375-1000 → 500-1000
Jawhead is currently active in Exp Lane, Jungle, and Roaming, and his passive only benefits himself.
Considering that Jawhead's Basic Attack is a large part of his overall damage, we want to improve Jawhead's ability to help the team without affecting his overall damage.
Passive - Mecha Suppression
Effect of Each Stack of Mecha Suppression: Increases the amount of Basic Attack damage Jawhead deals to the target by 8% →
Increases the amount of all damage dealt to the target by 1% (applies to allies)
Skill 2 - Ejector
Shield: 250-600 +180% of Total Physical Attack →
375-1000 +100% of Total Physical Attack
Optimized the control experience of Jawhead's Ultimate.
Ultimate - Unstoppable Force
Slightly increased the stun duration to make the Ultimate + Skill 2 combos smoother.
Others
Optimized the visual effects for Jawhead's Skill 2.
We hope that the following changes will give Jawhead an easier time in the EXP lane.
Skill 1 - Smart Missiles
Damage: 125-220 + 25% Physical Attack → 150-250 + 30% Physical Attack
We're giving Jawhead's missile launchers a major tune-up, making him a stronger contender on the battlefield.
Skill 1 - Smart Missiles
Damage: 125-200 + 20%. Physical Attack → 120-220 + 25% Physical Attack
Support ability reduced, damage ability increased.
Skill 2 - Ejector
Cooldown: 12-10s → 15-12s
Ultimate - Unstoppable Force
Damage: 400-700 + 100% Total Physical Attack → 350-600 + 150% Total Physical Attack
It's summer time! Jawhead optimized its armor, making it lighter and more breathable.
Skill 2 - Ejector
Base Shield: 350-800 → 250-600
Total Physical Attack Bonus for the Damage Absorption of the Shield: 140% → 180%
As a Fighter, Jawhead has stronger early-game sustainability and higher burst damage than Tanks, which often restricts the use of some Tanks. Therefore, we adjusted his early- and late-game Max HP to better fit his role as a Fighter.
Attributes
Base HP: 2778 → 2658
HP Growth: 215 → 223
Jawhead has high burst damage and a strong ability to take damage in the early game. Hence, we've adjusted the ratio of his Shield to weaken his ability to take damage.
Skill 2 - Ejector
Base Shield: 600-1000 → 350-800
Total Physical Attack Bonus: 100% → 140%
Others
No Adjustment -> Damage Taken+5%
Skill 1 - Smart Missiles
Basic Damage adjusted from 60 + Skill Levelx20 → 110+ Skill Levelx15
Optimized the animation effect in battlefields.