Alucard's scaling ability is too strong in the current patch, so we've reduced his mid to late-game damage to restore balance.
Passive - Pursuit NERF
Enhanced Basic Attack's Total Physical Attack Bonus: 140% >> 125%
Skill 1 - Groundsplitter NERF
Total Physical Attack Bonus: 110% >> 85%
We aim to balance creep-clearing speeds across all Junglers. Currently, Alucard's creep-clearing speed is a bit too slow.
[Passive]
New Effect: As a Demon Hunter, all of Alucard's damage against Creeps is increased by 10%.
Slightly increased the pause after Skill and adjusted the cooldown as compensation.
Skill 1 - Groundsplitter ADJUST
Cooldown: 9.5s-7.5s >> 8.5s-6.5s
Added 1 frame to the Skill backswing to enhance hit feedback.
Improved the smoothness of casting follow-on skills.
Ultimate - Fission Wave
Reduced the foreswing time of the Ultimate's first stage by 50%.
We want to bridge the gap between Alucard's damage against single and multiple enemies, and improve his sustained damage without Ultimate.
Passive - Pursuit
Removed Effect: Deals increased damage when hitting only one hero.
Skill 2 - Whirling Smash
Base Damage: 320-420 → 345-570
Cooldown: 5s at all levels → 6-4s
Ultimate - Fission Wave
Hybrid Lifesteal from Ultimate Upgrades: 5%-15% → 10%-30%
Slow Duration: 4s → 6s
Slow Effect: 50% → 30%
New Effect: His Ultimate absorbs Hybrid Defense from nearby enemy heroes.
Removed Effect: His Ultimate grants extra Hybrid Lifesteal.
Removed Effect: Deals extra damage with his Passive to targets hit.
We're optimizing Alucard's damage ratios and making him perform better without the Ultimate.
Passive - Pursuit
Deals extra damage when hitting enemies with skills → Deals extra damage when hitting enemy heroes with skills. (Hitting Minions at the same time doesn't reduce his damage to heroes.)
Skill Damage Ratio Upon Hitting an Enemy Hero: 1.5x → 1.3x
Enhanced Basic Attack's Damage Ratio: 1.2x → 1.4x
Ultimate - Fission Wave
New Effect: Gains 5%-15% Hybrid Lifesteal after unlocking the Ultimate.
Extra Hybrid Lifesteal Upon Casting the Ultimate: 28%-40% → 15%-25%
Other
Optimized Alucard's Battle Setup. He now requires more Crit Chance and CD Reduction equipment.
Enhanced Alucard's mobility.
Skill 1 - Groundsplitter
Cooldown: 10.5-8.5s → 9.5-7.5s
We hope that the following changes will allow him more room to manoeuvre during his Ultimate, giving him an easier time in high-ranked play. We're balancing it out by reducing his Ultimate duration and mobility.
Skill 1 - Groundsplitter
Cooldown: 8-6s → 10.5-8.5s
Ultimate - Fission Wave
Duration: 8s → 6s
New Effect: Other skill cooldowns reduced to 50% during Ultimate.
A slight damage boost to help Alucard transition more smoothly into the late game.
Skill 1 - Groundsplitter
Base Damage: 250-350 → 270-370
Skill 2 - Whirling Smash
Base Damage: 300-400 → 320-420
Skill 2 - Whirling Smash
Base Damage: 270-370 → 300-400
Passive - Pursuit
If Alucard's skill hits only 1 enemy, it deals extra damage. After using a skill, he is able to dash to his target with his next Basic Attack, dealing extra damage. His skills benefit from a certain percentage of Physical Lifesteal.
Skill 1 - Groundsplitter
Alucard jumps to a designated area, dealing Physical Damage to all enemies in the area.
Skill 2 - Whirling Smash
Alucard slashes at nearby enemies, dealing Physical Damage.
Ultimate - Fission Wave
Alucard absorbs the energy of enemies within the designated area, increasing his Physical Lifesteal. In a short period of time, he slows the enemies, and his Passive is triggered whenever he deals damage to the enemies. During this time, he can release a powerful shock wave forward, dealing a huge amount of Physical Damage to enemies hit.