Benefiting from the adjustments to some equipment, Hylos has gradually shown dominance in Ranked matches. We hope to maintain Hylos's strong early-game performance, so this adjustment reduces his durability in the late game.
Attributes
HP Growth: 360 >> 295Physical Defense Growth: 6.8 >> 5.5Magic Defense Growth: 4 >> 2.5Base Mana: 430 >> 500Base Mana Regen: 2.4 >> 4
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Increased base Defense to match the adjustments to defensive equipment.
Attributes
Physical Defense Growth: 3.8 →
6.8
Magic Defense Growth: 2.5 →
4
Skill 2 - Ring of Punishment
Mana Cost: 30-150 →
30-80
While Hylos may have more legs than most heroes, he still lacks mobility. We've improved his ability to give chase by making some adjustments to his Skill 1 and Ultimate, while slightly tuning down his damage and survivability. This should make him a better team player.
Attributes
Base HP: 2,909 → 2,709
Skill 1 - SkillName SkillName
Skill Revamp: Hylos now gains 50% Movement Speed on skill use which decays over 3s. During this time, his Basic Attacks are enhanced and will stun the first enemy hit for 1s and knock them back slightly.
Skill 2 - SkillName SkillName
Base Damage: 100-300 → 100-250
Ultimate - SkillName SkillName
Slow Revamp: Using his Ultimate now immediately slows all enemies by 75% for 1 second. Afterwards, the field will continue to slow enemies within by 25%.
We hope Hylos can use his Ultimate more often.
Ultimate - Glorious Pathway
Cooldown: 50-42s → 40-32s
We want to keep his Attack Speed reduction gameplay while trimming down his other parameters.
Skill 2 - Ring of Punishment
Max Stacks: 10 → 8
Attack Speed Reduced per Stack: 5% → 7.5%-15%
We're shifting some of Hylos's power to the late game.
Attributes
Base HP: 3109 → 2909
HP Growth: 340 → 360
Skill 2 - Ring of Punishment
Base Damage: 120-270 → 100-300
Movement Speed Reduction: 6% at All Levels → 4%-6%
Attributes
Basic HP decreased from 3309 → 3109
Ultimate - Glorious Pathway
HP Regen on the path per second adjusted from 4%/4.5%/5% → 3%/4%/5%
Skill 2 - Ring of Punishment
Basic Damage adjusted from 65 + Skill Levelx30 → 90 + Skill Levelx30
Damage increase offered by each stack adjusted from 7.5%-20% (Scales with levels) → 5%-20% (Scales with levels)
Others
Optimized the display effects of his skills
Skill 2 - Ring of Punishment
Adjusted Mana Cost to 30/40/60/90/120/150 from 30/60/90/120/150/180.