Fixed an issue where Hilda's enhanced Basic Attack ignored enemy defenses. We've also increased its damage and balanced her lane clearing efficiency and combat power in the early and late game.
Passive - Blessing of Wilderness BUFF
Fixed an issue where the enhanced Basic Attack could ignore enemy defenses.
Enhanced Basic Attack Base Damage: 140 (+ 70% Total Physical Attack) (+ 9* Hero Level) >> 110 (+ 130% Total Physical Attack) (+ 12* Hero Level)
Base Damage to Enemies Behind the Target: 70 (+ 50% Total Physical Attack) (+ 7* Hero Level) >> 40 (+ 100% Total Physical Attack) (+ 10* Hero Level)
Ultimate - Power of Wildness ADJUST
Improved the description by adding a [Target's HP Percentage] row to the Ultimate's stats table, showing the extra damage per Wilderness Mark stack at each level.
Hilda's late-game minion clearing efficiency and durability are low, and she relies on Bushes to trigger her passive effect, leaving her with average performance in the Exp Lane.
So this time we redesigned Hilda's passive skill, changing the enhanced Basic Attack originally obtained from Skill 1 to entering a Bush, improving her Exp Lane presence and minion clearing efficiency. Meanwhile, Skill 1 has been redesigned to grant a shield and speed boost, reducing her dependence on bushes.
We've also optimized the control experience of Basic Attacks after Skill 2, improving passive stacking efficiency and combo smoothness.
To balance this, we've reduced how much the Passive Wilderness Mark reduces Physical & Magic Defense.
Passive - Blessing of Wilderness REVAMP
When entering a Bush, Hilda enhances her next Basic Attack to deal 140 (+ 70% Total Physical Attack) (+ 9*hero level) Physical Damage and slow the target by 40% for 3s. Enemies behind the target take 70 (+50% Total Physical Attack) (+ 7*hero level) Physical Damage. After using this enhanced Basic Attack, it enters a 6s cooldown.
Pursuit Speed of Enhanced Basic Attack: 10 >> 13
Each stack reduces the target's Physical Defense and Magic Defense by: 4% >> 3%
Skill 1 - Combat Ritual REVAMP
Hilda activates the runic power of her giant axe, increasing her Movement Speed by 60% and gaining a shield equal to 10-20% of her Max HP for 3s.
Skill 2 - Art of Hunting BUFF
Reduced the foreswing of Skill 2's third attack by 33%.
Ultimate - Power of Wildness BUFF
Optimized the Ultimate's pursuit range and increased its hit rate after locking on.
As a Fighter, Hilda's Skill 1 and Skill 2 have relatively long cooldowns. We aim to reduce her vulnerable period.
Skill 2 - Art of Hunting BUFF
Cooldown: 8-6s >> 6-4.5s
Increased base Defense to match the adjustments to defensive equipment.
Attributes
Physical Defense Growth: 4.2 →
7.2
Magic Defense Growth: 2.5 →
4
We want Hilda to have a bigger role in teamfights instead of only being focused on a single target.
Passive - Blessing of Wilderness
New Passive: Each basic attack or skill cast applies the target with a stack of Wilderness Mark that reduces the target's Physical and Magic Defense by 4%, stacking up to 6 times.
Ultimate - Power of Wildness
Removed Effect: Ignores 40% of Physical Defense of targets with max stacks.
The early power boost can hardly compensate for Hilda's loss in her late-game dominance, so we're infusing a bit more power into her axe early on.
Skill 2 - Art of Hunting
Fixed an issue where the cooldown was different than stated. (Actual Cooldown: 10-8s → 8-6s)
Base Damage: 210-360 → 220-420
Despite being a headache to her enemies in the mid to late game, Hilda has been distinctly underpowered in the laning phase. We're adjusting her scaling to balance her strength throughout the game.
Skill 1 - Combat Ritual
Base Damage: 200-350 → 268-300
Skill 2 - Art of Hunting
Base Damage: 185-285 → 210-360
Cooldown: 9s → 8-6s
Dash distance slightly increased; skill casting experience optimized.
Ultimate - Power of Wildness
Revamped: Hilda gains a permanent stack on each kill or assist (up to 8 stacks) → Hilda's skill and basic attack applies a mark to the target on hit (up to 6 stacks)
Base Damage: 800-1000 → 600-1000
Damage Increase Per Stack: 25-35 → 2.5-4.5% of the Target's Max HP
Damage Increase At Full Stacks: 50% Total Damage → 5-9% of the Target's Max HP (that is, deals damage equal to 20-36% of the target's Max HP in total)
Passive - Blessing of Wilderness
Shield gained when entering the bush: 20% → 15% of Max HP
We have adjusted the damage increase of each stack of Power of Wildness, while we have kept the effect of full stacks the same.
Ultimate - Power of Wildness
Damage Increase of each stack of Power of Wildness: 50-60 → 25-35
Skill 1 - Combat Ritual
Fixed the issue where the enhanced Basic Attack cannot trigger the attack effects.
Ultimate - Power of Wildness
Fixed the issue where the skill range is too little before reaching full stacks.
Stack limit reduced from 10 → 8
Damage increase of each stack increased from 40-50 → 50-60
The stack number is shown below the HP bar now.
Passive - Blessing of Wilderness
Removed the HP restoration when her HP is low.
Max HP of the shield increased from 10% to 20% when entering the bush.
Skill 1 - Combat Ritual
Slow adjusted to 40%.
Skill 2 - Art of Hunting
The base damage on each cast at all levels increased by 15.
The skill range of the 2nd and 3rd casts greatly increased.
Ultimate - Power of Wildness
Effect upon reaching full stacks adjusted to 50%.
Increased total damage and 40% Physical Penetration gain.
Base Damage and stacked damage adjusted accordingly.
Passive - Blessing of Wilderness
HP Regen in the bush increased from 1.5% to 2% per second.
Skill 2 - Art of Hunting
At all levels, the CD adjusted to 9s.
Basic Damage adjusted from [90 + (Skill Levelx30)] → [150 + (Skill Levelx20)]