Helcurt

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Patch Patch 1.9.90 2025-06-18
Improved Helcurt's gain on equipment in the mid and late game and enhanced the fluidity of his skill combos.
[Attributes]
Attack Growth: 11.05 >> 8
[Skill 1]
New Effect: Reveals the position of terrified enemies.
[Skill 2]
Extra Physical Attack Bonus: 42% >> 50%
New Effect: Skill 2 now prioritizes targets affected by Skill 1's Terrify effect.
[Ultimate]
Removed the delay after casting Ultimate. Now casting Ultimate restricts enemies' sight range immediately.
Patch Patch 1.9.06 2024-07-31
With the high HP Regen from his Passive, the cost of Helcurt's ganking was a bit too low. We want to increase the interval between Helcurt's gank waves.
Passive -  Shadow of Styx
HP Regen: 50% Total Physical Attack → 30% Total Physical Attack
Patch Patch 1.8.78 2024-04-23
Hero Feature: A hunter that strikes from the shadows.
We have kept Helcurt's stinger stacks and sight range reduction as they are his core skills and made optimizations for the revamp.
We also plan to completely redesign his passive to allow him to prepare quickly before being spotted, so he can deal deadly damage the moment he enters the enemy's line of sight.
Helcurt's model and VFXs will also be updated, and we'll be making adjustments to his model and special effects.
Passive -  Shadow of Styx
Helcurt remains in Prowler state, gains Movement Speed, and continuously regenerates HP until spotted by the enemy team. He gains extra Movement and Attack Speed briefly upon being spotted. Any enemy hero killed by Helcurt will unleash a dark fog that Conceals Helcurt.
Skill 1 -  Hidden Terror
When Helcurt is in Prowler state, the skill terrifies enemy heroes hit and quickly reduces its own cooldown.
Removed the enhanced effects during his Ultimate.
Skill 2 -  Deadly Stinger
Gains Deadly Stinger over time while in Prowler state.
No longer slows enemies hit
Ultimate -  Dark Night Falls
Slightly reduced the sight range reduction on the enemy and the effect duration.
Removed the Attack Speed Boost effect
Patch Patch 1.5.32 2020-11-24
Skill 1 -  Shadow Transition
Silences targets → Slows targets
Slows targets during his Ultimate → Silences targets during his Ultimate
Skill 2 -  Deadly Stinger
Base Damage: 210-360 → 180-330
Physical Attack Bonus: 100% → 80%
Damage to Minions and Creeps: 55% → 70%
Patch Patch 1.5.08 2020-08-25
As an Assassin that can counter heroes who rely heavily on skills, we think it's reasonable to preserve his silence ability. But currently his Passive is too easily triggered, which makes the opponents hard to deal with him. Therefore, we have made the following adjustments
Attributes
Attack Speed: 1.0875 → 1.1675
Passive -  Race Advantage
The enemy can now be silenced only when being controlled.
Patch Patch 1.5.08 2020-08-25
Others
No Adjustment -> Damage Taken+3%
Patch Patch 1.4.76 2020-05-12
Skill 2 -  Deadly Stinger
Basic Damage of each stinger decreased by 40 at all levels.
Patch Patch 1.4.50 2020-02-11
Skill 2 -  Deadly Stinger
Damage Decay when the target is Minions of Creeps decreased from 70% to 55%.