Hayabusa's Skill 2 allowed him to reach the backline too easily. For balance, we've reduced its distance. To compensate, we've also increased his skill cast frequency.
Skill 2 - Ninjutsu Quad Shadow NERF
Reduced Hayabusa's and his phantoms' travel distance by 20%.
Cooldown: 20-16s >> 16-14s
Ultimate - Ougi Shadow Kill BUFF
Cooldown: 50s >> 40s
Hayabusa's combo reward is disproportionately high compared to its difficulty, making him an almost insurmountable threat to back-row heroes in high-rank matches. His marks should test the player's skill more while offering greater rewards.
[Passive]
Hayabusa can now only apply one stack of Shadow Mark each time.
[Ultimate]
Base Damage: 140 + 50% Extra Physical Attack >> 140 + 32% Extra Physical Attack
Extra Damage: 70-140 >> 90-150
Extra Damage Bonus: 40% Extra Physical Attack >> 40%-60% Extra Physical Attack
Hayabusa could eliminate enemy backliners in the late game with a full-hit Ultimate, even without any Passive stacks. This straightforward burst damage reduces the skill expression expected of the ninja. To address this, we've adjusted the damage structure of his Ultimate.
Ultimate - Ougi Shadow Kill NERF
Slash Damage Bonus: 60% Extra Physical Attack >> 50% Extra Physical Attack
Extra Damage: 45-85 + 20% of Total Physical Attack >> 70-140 + 40% of Extra Physical Attack
Currently, Hayabusa is extremely dominant in both professional tournaments and high-rank matches. We've decided to slightly reduce his damage. At the same time, we've optimized the striking speed of his Ultimate, allowing Hayabusa to perform many impressive plays in the late game when combined with his Skill 2.
Ultimate - Ougi Shadow Kill
Effect Optimization: Significantly increased the striking speed of the Ultimate at Level 2 & 3 (The total duration for 9 & 12 strikes of Level 2 & 3 Ultimate is now the same as 6 strikes of Level Ultimate).Damage Bonus: 75% Extra Physical Attack >> 60% Extra Physical Attack
We have increased Hayabusa's Jungling Speed, as well as his laning, pushing, and combat capabilities in the late game.
Skill 1- Ninjutsu Phantom Shuriken
Damage: 200-260 +70% Extra Physical Attack → 220-280 +75% Extra Physical Attack
Energy Cost: 30 → 30-20
Multiple Shurikens Damage to Creeps: 70% → 50%
We removed the Ultimate's Energy cost to match the purple Buff adjustments. We also improved Hayabusa's skill combo experience and his Jungling speed in the early game; now his Energy no longer limits the casting of his Ultimate, and he can also cast Retribution during his Ultimate to deal enough damage or attack the Lord or Turtle.
Skill 1 - Ninjutsu Phantom Shuriken
Base Damage: 190-260 →
200-260
Ultimate - Ougi Shadow Kill
Energy Cost: 15 →
0
Retribution can now be used while casting Ultimate
We want Hayabusa to use less Energy on his Ultimate and focus more on his shurikens.
Ultimate - Ougi Shadow Kill
Energy Cost: 25 →
15
Compared to other junglers, Hayabusa seems weak in early game combat and jungling. Therefore, we further enhanced Hayabusa's game performance without Ultimate.
Skill 1 - Ninjutsu Phantom Shuriken
Base Damage: 150-250 → 190-260
Slightly increased Hayabusa's early-game damage, and allowed for a larger margin of error in the late game.
Skill 2 - Ninjutsu Quad Shadow
Duration: 5s → 6s
Ultimate - Ougi Shadow Kill
Base Damage: 130-150 → 140 (at all levels.)
Extra Damage: 45-55 → 45-85
The previous adjustments were proven less effective, so we're going a bit harder this time.
Attribute
Base HP: 2629 → 2429
Physical Attack Growth: 12.6 → 9.6
Life's been too easy for Hayabusa with his new mobility tools, so we're slowing him down a bit.
Skill 2 - Ninjutsu Quad Shadow
Cooldown: 19-14s → 20-16s
Ultimate - Ougi Shadow Kill
Cooldown: 40s → 50s
Hayabusa is a classic Assassin hero in MLBB. In this revamp, we kept his skill features and optimized his visuals and skill casting experience. Hayabusa can now shuttle between his phantoms more easily, and the attack animation and clarity of his Ultimate were also greatly improved. Be sure to check them out.
Passive - Ninjutsu Trace of Shadow
All Hayabusa's damage can now apply Shadow Marks, which will increase the damage of his Basic Attacks and skills.
Skill 2 - Ninjutsu Quad Shadow
The phantoms are now released earlier, and it's easier to teleport to a specific phantom.
Skill 3 - Ougi Shadow Kill
Hayabusa's Ultimate can now launch multiple attacks on enemies, and the number of attacks will increase as he levels up. Besides, the attacks will prioritise enemies with Shadow Marks from his Passive, each attack consuming a stack and dealing extra damage.
Ultimate - Ougi Shadow Kill
Basic Damage of each attack adjusted from 160-200 to 180-210.
Others
Optimized the animation in the battlefield.
Fixed an issue where there were no attack effects of Ougi: Shadow Kill in the battlefield