Harith

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Patch Patch 2.1.40 2025-12-18
Harith has been crowding out other Marksmen in the Gold Lane. To address this, his mid to late game damage has been reduced, while his survivability has been increased to adjust his power curve.
Skill 2 -  Chrono Dash NERF
Enhanced Basic Attack Damage Bonus: 90% Total Physical Attack (+90% Total Magic Power) >> 100% Total Physical Attack (+60% Total Magic Power)
Shield: 120-270 (+100% Total Magic Power) >> 120-270 (+120% Total Magic Power) (up to 3 stacks).
Enhanced Basic Attacks only deal 50-100 and normal Basic Attack damage to Turrets.
Patch Patch 1.9.64B 2025-04-22
Increased the speed of Synchro Fission's first phase (while keeping the explosion unchanged and still occurring after the first phase) to better align with the animation. Additionally, we've fixed an issue where the skill would sometimes deal no damage. However, this makes it easier to hit targets with Skill 1, so we've decided to reduce its damage.We've observed that Harith is already quite strong in the current patch, so we're reducing the Shield value of Skill 2 in the late game.
Skill 1 -  Synchro Fission ADJUST
Increased the speed of Synchro Fission's projectiles (while keeping the explosion unchanged and still occurring after the first phase).
Base Damage: 200-340 + 80% of Magic Power >> 165-290 + 60% of Magic Power
Explosion Damage: 500-860 + 200% of Magic Power >> 495-870 + 180% of Magic Power
Skill 2 -  Chrono Dash NERF
Shield Magic Bonus: 130% >> 100%
Patch Patch 1.9.42 2024-12-18
Optimized Skill 2 control experience: Greatly increased dashing speed while slightly reducing dash distance, significantly shortening the dash duration to enhance the combo experience.Also increased Basic Attack Range to maintain the distance for following up Skill 2 with a Basic Attack.
Attributes BUFF
Basic Attack Range: 4.1 >> 4.3
Skill 2 -  Chrono Dash BUFF
Dashing Speed: 9 >> 12
Dash Distance: 3.2 >> 3
Enhanced Basic Attack Range: 4.1 >> 4.3
Patch Patch 1.8.92B 2024-06-26
After the previous adjustment, Harith was still too powerful in the Gold Lane during the laning phase.
Skill 1 -  Synchro Fission
Base Damage: 224-344 → 200-344
Explosion Damage: 560-860 → 500-860
Ultimate -  Zaman Force
Initial Slow: 70% → 50%
Continuous Slow: 35% → 15%
Patch Patch 1.8.78C 2024-05-27
Harith's suppression in the Gold Lane was a bit too high, so we reduced his survivability.
Passive
Base HP: 2701 → 2401
Skill 2 -  Chrono Dash
Shield: 185-310+140% of Total Magic Power → 120-270 +130% of Total Magic Power
Patch Patch 1.8.78 2024-04-23
Significantly improved the smoothness of his skill combos, while slighty reducing his damage for balance.
Skill 1 -  Synchro Fission
Reduced the foreswing time of Skill 1 by 40%.
Base Damage: 236-376 +84% of Total Magic Power →
224-344 +80% of Total Magic Power
Explosion Damage: 590-940 +210% of Total Magic Power →
560-860 +200% of Total Magic Power
Skill 2 -  Chrono Dash
Harith's shield is now generated before the dash, but no longer receives an increased shield value based on the number of nearby enemy heroes
Patch Patch 1.8.30 2023-11-07
Experimental adjustments: Harith's Passive does not work well against the high level CCs. So, we've changed it to enhance Harith's survivability.
Passive -  Key Insight
Revamped Effect: According to the number of nearby enemy heroes, Harith gains up to 45% Resilience → up to 35% Hybrid Lifesteal.
Ultimate -  Zaman Force
New Effect: Harith gains 15% Resilience within the range of his Ultimate.
Patch Patch 1.7.20B 2022-10-24
Slightly strengthened the development of Harith's equipment in the late game.
Skill 2 -  Chrono Dash
Shield Magic Power Bonus: 120% → 140%
Basic Attack Damage Magic Power Bonus: 80% → 100%
Patch Patch 1.7.08 2022-08-09
We're boosting Harith's combat ability in the early to mid game and reducing the mana cost of his Skill 2.
Skill 1 -  Synchro Fission
Subsequent Damage: 540-940 → 590-940 (Initial Damage adjusted accordingly)
Skill 2 -  Chrono Dash
Base Damage: 200-350 → 225-350
Base Shield: 150-300 → 185-310
Mana Cost: 45-70 → 40-55
Patch Patch 1.6.58 2022-02-21
Early to mid game damage slightly increased.
Skill 1 -  Synchro Fission
Subsequent Damage: 510-810 → 540-940 (Initial Damage adjusted accordingly).
Patch Patch 1.5.38 2020-12-15
Skill 2 -  Chrono Dash
Base Shield: 150-350 → 150-300
Total Magic Power Bonus: 150% → 120%
Patch Patch 1.5.08 2020-08-25
Passive -  Key Insight
The CC effect duration he receives now correctly varies with the number of enemy heroes nearby.
Patch Patch 1.5.08 2020-08-25
Others
No Adjustment -> Damage Dealt+8%
Patch Patch 1.4.50 2020-02-11
Skill 2 -  Chrono Dash
CD increased from 9s to 9.3s.
Patch Patch 1.4.36 2019-12-17
Skill 2 -  Chrono Dash
Now when hitting targets, the CD will be reduced by 3s instead of 4s.
Patch Patch 1.4.20 2019-10-15
Passive -  Key Insight
The duration limit of being controlled decreased from 60% → 45%