We hope to enhance her sustained combat ability, but this would significantly increase the frequency of Enhanced Basic Attacks, so we've reduced her slow effect and Enhanced Basic Attack Damage to balance her chase ability and damage output.
Passive - Super Magic BUFF
Super Magic Gained on Basic Attack and Skill 1 & 2 Hit: 1/4 >> 1/3
Enhanced Magic Power Bonus: 120% >> 90%
Skill 1 - Energy Wave NERF
Slow Effect: 50% >> 25%
The new Resilience effect has affected Guinevere's combo of Skill 2 into Ultimate. We'll compensate by increasing the Airborne Duration of her Skill 2.
[Skill 2]
Airborne Duration: 0.8s >> 1s
To compensate for the reduced airborne duration, we've reduced the foreswing and backswing of skills. This allows for chaining other skills after Skill 2 hits and then using the Ultimate, even with reduced airborne duration.
Skill 1 - Energy Wave BUFF
Reduced the foreswing time by 25%.
Reduced the backswing time by 50%.
Skill 2 - Spatial Migration BUFF
Reduced the backswing time by 50%.
Airborne Duration: 1s >> 0.8s
Range: 5 >> 5.3
After reducing the release distance of Guinevere's Skill 2, it no longer needs a long cooldown restriction, so we adjusted it back to the previous cooldown time.
Skill 2 - Spatial Migration
Cooldown: 20-14s → 17-14s
Adding Stun to Guinevere's Skill 2 has benefited Guinevere players' control experience, but as a Fighter, she is now too powerful against enemy back-row heroes. Meanwhile, the Concentrated Energy adjustment can be considered a buff, and we want to prevent it from being overpowered again.
Skill 2 - Spatial Migration
Cast Range: 6 →
5
We'd like to make Guinevere's Skill 2 more "reliable" so that players can clearly see whether or not they've hit the target. We've noticed that in certain cases, the skill doesn't knock enemies airborne. We have also increased the control duration of her Ultimate to match its visual effects.
Skill 2 - Spatial Migration
New Effect: The first strike now briefly stuns the target hit (to better ensure that the second strike hits and knocks the target airborne).
Ultimate - Violet Requiem
Additional Airborne Chances: 6 → 8
New Effect: Cooldown: 45-35s → 52-40s
We're hoping to better establish Guinevere's role as a Fighter. To this end, we're improving her damage so she can have more leeway to buy defensive equipment.
Skill 1 - SkillName SkillName
300-525 +130% Magic Power → 400-625 +100% Magic Power
Ultimate - SkillName SkillName
650-910 +500% Magic Power → 880-1,320 +385% Magic Power
Guinevere and Golden Staff have been a formidable, if not matchless, combo since the last patch. We're addressing this while slightly buffing her Passive as compensation.
Passive - Super Magic
Mark Duration: 4s → 5s
Super Magic accumulation slightly increased.
We're making Guinevere less reliant on Spatial Migration hits and opening up more possibilities for her on the battlefield.
Passive - Super Magic
New Effect: Guinevere's Skill 1, 2, and enhanced basic attack inflict a mark for 4s on hit (up to 3 marks). Enemies with max marks will be knocked airborne when hit by her Ultimate.
Enhanced basic Attack’s HP Regen: 8% Lost HP → 80 + 8% Lost HP
Other Optimization: Added a range indicator to the enhanced Basic Attack.
Passive - Super Magic
Basic damage of enhanced attacks increased from 0 to 80.