Granger has been crowding out other Marksmen in the Gold Lane. To address this, we've reduced his early to mid game scaling and damage output.
Skill 1 - Rhapsody NERF
Base Damage: 60-120 >> 60-100
No longer deals additional damage to minions and creeps.
Granger's consecutive long-range poke damage and high mobility make him difficult to counter. We're nerfing these aspects while compensating by increasing the burst damage of his single attacks.
Skill 2 - Capriccio NERF
Dash Distance: 3 >> 2.5
Ultimate - Death Sonata NERF
Damage: 150-250 + 100% of Total Physical Attack >> 150-250 + 110% of Total Physical Attack
Dash Distance: 2 >> 1.7
Cast Range: 11.5 >> 10
Removed the vision-revealing effect.
Granger is too strong during the laning phase when reaching level 4, so we're nerfing him while increasing his gain on attack equipment.Slightly reduced his farming efficiency.
Skill 1 - Rhapsody NERF
Extra damage per bullet against Creeps and Minions: 70 >> 35
Ultimate - Death Sonata NERF
Damage: 250-400 + 80% of Total Physical Attack >> 150-250 + 100% of Total Physical Attack
Hero Features: A demon hunter who can have infinite firepower by killing enemies.Granger's unique Demon Hunter Gun and Cannon are powered by Demonic Energy. Killing enemies increases its Energy cap and restores the Energy.His Skill 1 and Ultimate have no skill cooldown, and he can continuously fire as long as they have enough Energy. With some buffing on the laning ability, he will fight as a Marksman in the Gold lane. We have also upgraded Granger's visual and audio resources. He will play his violin during the recall.Also, he can transform into a tank after using his Ultimate in his Megatron skin.
Passive - Capriccio
Each Minion / Creep kill will permanently increase the Energy cap of Granger's Gun and Cannon, and instantly restore their Energy. He can continuously fire as long as they have enough Energy. Both of his weapons recover a certain percentage of Energy per second.Cooldown Reduction gained by Granger will be converted to Attack.
Skill 1 -
Rhapsody
The new Rhapsody still shoots six times in the target direction, with the last shot being a critical hit. However, it no longer has a cooldown and can be used repeatedly as long as there's Energy in his Gun.During the firing, Granger gains extra Movement Speed, deals increased damage to Minions, and can use his Ultimate during the process.
Skill 2 -
Rondo
Granger dashes in the target direction, instantly restoring Energy for his Gun. Each time Rhapsody hits, the cooldown of Rondo will be reduced.
Ultimate -
Death Sonata
The new Death Sonata can be cast more flexibly. Granger can roll in a target direction after each shot. Like Rhapsody, it no longer has a cooldown and can be used repeatedly as long as there's Energy in his Cannon.
Atributes
Base Physical Attack: 100 →
116
Base HP: 2450 →
2260
HP Growth: 133.5 →
140
Granger's slow jungle clearing speed made him lacking when compared to other Junglers.
Skill 1 - Rhapsody
Extra Damage against Creeps: 90 → 120
Enhanced the Basic Attack strengthening effect of Granger's Skill 2. This will also increase his skill cap.
Skill 2 - Rondo
Basic Attack Damage Boost: 10-30% → 25-40%
Fixed an issue.
Attribute
Fixed an issue where Granger couldn't acquire Attack Speed from equipment and emblems correctly.
Passive - Caprice
Attack Speed Ratio: 50% → 40%
We still want to see Granger as a Jungler.
Skill 1 - Rhapsody
New Effect: Deals 90 extra damage to creeps.
We want the casting of Granger's Ultimate to be more flexible to adapt to different situations.
Ultimate - Death Sonata
Granger's Ultimate can now be canceled actively, and the corresponding cooldown will be refunded.
Similarly, when Granger is affected by advanced controls or killed, the Ultimate will also be interrupted and refund the corresponding cooldown.
Slightly reduced the bard's early-game damage.
Skill 1 - Rhapsody
Base Damage: 45-195 → 35-185
As a Marksman, Granger only dealt low damage with Basic Attacks, so we increased his Base Basic Attack Damage, hoping that he could use it to achieve higher damage output and to keep him strong enough in the early to mid game.
Passive - Caprice
Basic Attack Damage: 20 +110% Total Physical Attack → 50 + 110% Total Physical Attack
After the adjustments in the last patch, Granger still had difficulty establishing an advantage in the early game, and was somewhat weak in the late game. So we continue to adjust his damage.
Attributes
Physical Attack Growth: 16 → 18
Ultimate - Death Sonata
Base Damage: 30-120 → 80-160
In the current environment Granger is a bit weak in the early and middle game. So we have increased the base damage of his Skill 1.
Skill 1 - Rhapsody
Base Damage: 30-180 → 45-195
Others
No Adjustment -> Damage Taken+3%
Skill 1 - Rhapsody
Base damage adjusted from 15-155 → 30-180
Physical Attack Bonus adjusted from 80% → 70%
Skill 2 - Rondo
Extra damage for the next 2 Basic Attacks adjusted from 10%-20% → 10%-30%
Ultimate - Death Sonata
Base damage adjusted from 120-200 → 30-120
Physical Attack Bonus adjusted from 100% → 70%
This skill also deals 12% of the enemy's lost HP as Physical Damage now.
Ultimate - Death Sonata
Slow duration adjusted from 0.5 to 0.2s.
Attributes
Initial HP reduced from 2490 to 2370.
Skill 1 - Rhapsody
The skill can be interrupted by CC now.
Basic Damage reduced by 5 at all levels.
Attributes
Basic Physical ATK decreased from 110 → 100