Gord struggles to defend himself and counter enemies when they charge at him, so we've optimized the cast speed of his Skill 1 at close range.
Skill 1 - Mystic Projectile BUFF
Reduced the cast delay at close range, allowing the skill to hit nearby targets more quickly.
Flying Speed: 12.5 >> 14
As Gord is a Mage, we want players to focus on stacking his Passive through skills. Therefore, we've removed the Basic Attack's ability to stack and trigger the Passive. We've increased Skill 2's attack frequency and number of hits, as well as widened the Ultimate's range. We've also added an exclusive aiming indicator for Skill 1 to help players better predict and land shots more precisely, allowing them to better utilize Gord's advantages as a long-range, high-damage Mage and dominate the battlefield.To balance these changes, we've reduced Skill 2's damage.
Passive - Mystic Favor NERF
Removed the Basic Attack's ability to stack and trigger the Passive.
Skill 1 - Mystic Projectile BUFF
Added a camera shift feature that provides an expanded view when taking aim.
Added an exclusive aiming indicator that clearly displays the projectile trajectory and maximum range.
Skill 2 - Mystic Injunction ADJUST
Number of Casts: 13 >> 16 Cast Interval: 0.3s >> 0.25s
Base Damage: 55-105 (+ 16% of Total Magic Power) >> 30-80 (+ 14% of Total Magic Power)
Ultimate - Mystic Gush BUFF
Ultimate Width: 0.6 >> 0.8
Added a camera shift feature that provides an expanded view when taking aim.
Optimized Ultimate casting logic. Now when auto-casting, the Ultimate will prioritize targeting heroes hit by Skill 1 or Skill 2.
As the meta evolves, Gord's competitiveness in the Mid Lane has gradually declined. We are attempting to improve his competitiveness by optimizing the hit experience of his Skill 1.
Skill 1 - Mystic Projectile BUFF
As the meta evolves, Gord's competitiveness in the Mid Lane has gradually declined. We are attempting to improve his competitiveness by optimizing the hit experience of his Skill 1.
Gord's been struggling to hold down his enemies, so we're buffing his Passive, allowing him to inflict a higher slow with multi-skill hits.
Passive - Mystic Favor
Slow Effect: 30% → 20%
Duration: 0.5s → 1s
New Effect: The slow effect can stack 2 times.
We're granting Gord an enhanced Passive coupled with a freshly optimized control experience, allowing him greater mobility during skill casting.
Passive - Mystic Favor
Damage: 160 + 70% Magic Power → 140 + 60% Magic Power
New Effect: Besides inflicting True Damage, the attack will also slow the target by 30% for 1s.
Skill 2 - Mystic Injunction
Damage Interval: 0.45s → 0.3s
Damage: 80-155 + 20% Magic Power → 55-105 + 16% Magic Power
Cooldown: 7-5s → 8-6s
Ultimate - Mystic Gush
Damage interval: 0.3s → 0.2s
Damage: 220-350 + 50% Magic Power → 135-225 + 33% Magic Power
Cooldown: 34-28s → 44-36s
Enemies hit are no longer slowed.
Gord can now cast Battle Spells during the Ultimate.
Other
Gord's movement is no longer interrupted by Skill 1/2 casts.
Gord made a breakthrough in his research on Mystic magic.
Ultimate - Mystic Gush
Base Damage: 200-320 → 220-350
Skill 1 - Mystic Projectile
CD adjusted from 9-7 to 10-7.55.
Skill 1 - Mystic Projectile
CD increased from 8-5.5s to 9-7s.
Ultimate - Mystic Gush
Basic Damage adjusted from 145+SkillLevel45 → 140+SkillLevel60
Magic Bonus decreased from 0.6 → 0.5
Skill 1 - Mystic Projectile
Removed Slowing Effects
Skill 2 - Mystic Injunction
Now the bouncing damage of this skill is same as the actual display
Ultimate - Mystic Gush
The duration of Slowing Effect adjusted to 1s.
The Slowing Effect increased from 10% → 20%
Optimized the display and animation effects of his skills.