Compared to other Tank heroes, the control duration of Gatotkaca's Skill 2 was too long and easy to cast.
Skill 2 - Unbreakable NERF
Taunt Duration: Fixed 1.5s >> 0.9-1.5s (scales with channel time)
Sprint Distance: 3-4.4 >> 2.2-4.4
With Thunder Belt, Gatotkaca's full defensive build deals excessive damage. We're reducing his enhanced Basic Attack Damage and shortening the airborne duration.
Passive - Steel Bones NERF
Enhanced Basic Attack Damage per Rage: 10 >> 8
Ultimate - Avatar of Guardian NERF
Airborne Duration: 1.2s >> 1s
Increased base Defense to match the adjustments to defensive equipment.
Attributes
Physical Defense Growth: 3.4 →
6.4
Magic Defense Growth: 2.5 →
4
We've improved Gatotkaca's Enhanced Basic Attack by making it easier to hit enemies.
Passive - SkillName SkillName
Slightly increased the cast range of his Enhanced Basic Attacks and they now allow him perform a short dash to the target.
Skill 2 - Unbreakable
Base Dash distance increased.
Reduced the charge time needed to reach maximum Dash distance (total charge time remains unchanged).
We're slightly increasing Gatot Kaca's access to his Ultimate.
Ultimate - Avatar of Guardian
Cooldown: 60-50s → 54-46s
Others
Optimized the camera performance of his Ultimate.
As a Tank as well as a Fighter, Gatotkaca's current damage is too high, and his opponents can hardly rush away due to the continuous slow effect of his Skill 1. Therefore, we have made the following adjustments.
Passive - Steel Bones
Slightly reduced the damage of the enhanced Basic Attack in the late game.
Skill 1 - Blast Iron Fist
Slow Effect: 40% → 30%
Passive - Steel Bones
The damage of his enhanced Basic Attack scales less with his level now.
He now restores HP based on Rage consumption.
Skill 1 - Blast Iron Fist
Base damage over time adjusted from 75-150 → 100-150
Skill 2 - Unbreakable
Optimized the response upon charging into a block.
Gatotkaca can now pass through the block more precisely.
Passive - Steel Bones
He converts 2% of his HP lost into Physical Defense instead of 2.5%, capped at 200 instead of 250.
Removed Effect: HP restoration from hitting high HP enemies.
New Effect: Each time he takes damage, he gains Rage. Upon reaching a certain amount of Rage, his next Basic Attack will be enhanced.
Skill 1 - Blast Iron Fist
Optimized animation.
Base Damage adjusted to 200-300 (+150% of Total Magic Power).
Damage over time adjusted to 100-150 (+20% of Total Magic Power).
Skill 2 - Unbreakable
Dash distance only varies with charge duration now.
Taunt, duration adjusted to 1.5s.
Cooldown adjusted to 12-10s.
Other
His role adjusted from Tank to Tank/Fighter.
Base Physical Attack increased from 120 to 128.
Physical Attack Growth reduced from 7.6 to 7.1.
Initial Physical Defense reduced from 20 to 10.
Optimized the display effects of his skills.