Freya's combat effectiveness was relatively weak without her Ultimate. To improve balance while preserving her highlight performance during Ultimate, we've reduced its cooldown.
Ultimate - Valkyrie Descent BUFF
Cooldown: 54-46s (Starts on cast) >> 34-26s (Starts after cast)
Gains 50% damage reduction while diving down.
Slightly increased the speed when diving down.
After the revamp, Freya shifts from burst to sustained fights. She's now better suited for the following Equipment: Corrosion Scythe, Endless Battle, Sea Halberd, Malefic Roar, and Oracle. This build improves Freya's durability and consistent damage in team fights.
Skill 1 - Valkyrie Shieldbind Valkyrie Shieldbind BUFF
Fixed an issue where Skill 1's damage did not scale with skill level.
Skill 2 - Valkyrie Slash Valkyrie Slash BUFF
Optimized Skill 2's control handling. It no longer hits targets behind the caster, which could cause the charge to fail.
Hero Feature: A female warrior who infuses weapons with the Power of Einherjar for sustained combat..
Passive - Power of Einherjar
Freya can store up to 6 Sacred Orbs. Each Basic Attack grants 1 Sacred Orb, and they gradually recover when out of combat. Consuming 1 Sacred Orb grants Freya 100% Attack Speed Bonus for her next Basic Attack.
Skill 1 - Valkyrie Shieldbind Valkyrie Shieldbind
Freya leaps to the target area and strikes the ground with her shield, gaining a shield and dealing Physical Damage to enemies within and knocking them airborne.
Skill 2 - Valkyrie Slash Valkyrie Slash
Freya charges forward and slashes, dealing Physical Damage. This skill has no base cooldown but consumes 2 Sacred Orbs per cast.
Ultimate - Valkyrie Descent
Freya selects a target area and dives down, dealing Physical Damage and slowing enemies along the path and at the landing point. Upon landing, Freya enters the Valkyrie state, during which her Basic Attacks deal increased damage, recover HP, and deal splash damage.
We aim to balance creep-clearing speeds across all Junglers. Currently, Freya's creep-clearing speed is a bit too fast.
[Passive]
New Effect: Freya's Basic Attacks only deal 75% damage to Creeps.
It was too easy for Freya to keep spamming her Skil 2, which allowed her to nullify all Attack Speed Reduction effects, leaving enemies no way to counter her. And that was something we wanted to change.
Skill 2 - Spirit Combo
Cooldown: 9-6s → 10-8s
Time to cast the skill again: 5s → 3.5s
Max Attack Speed → +200% Attack Speed
While Freya has great sustainability, she plays more or less the same as other heroes that rely on Basic Attacks. So, we're making it easier for her to chain her skill combos, and in some circumstances, indefinitely. We're also improving the feel of Spirit Combo and Leap of Faith, and that of Freya's combos as a whole. Her shield and damage in the early-mid game have been adjusted to keep things balanced.
Skill 1 - SkillName SkillName
Skill 1 is no longer enhanced by Sacred Orb nor does it cost any Sacred Orbs.
Can move through obstacles more easily.
Skill 2 - SkillName SkillName
Skill casts needed to trigger leaping strike: 3 → 2
Reworked how the cooldown works: Cooldown is no longer triggered after the leaping strike, instead it triggers after not continuing to cast the skill within a certain period.
Slightly reduced the foreswing time of the leaping strike.
Airborne Duration: 0.5s → 0.4s
Base Damage: 130-230 (+90% Total Physical Attack) → 20-230 (+90% Total Physical Attack)
Final Damage: 156-276 (+108% Total Physical Attack) → 26-276 (+108% Total Physical Attack)
Shield: 160-260 (+70% Extra Physical Attack) → 60-260 (+70% Extra Physical Attack)
We're buffing up Freya's chase ability and making her blows "punchier".
Skill 2 - Spirit Combo
Dash distance slightly increased.
New Effect: Freya will stop upon hitting an enemy hero.
Skill 2 - Spirit Combo
Damage dealt by the 4th cast: 150% → 120%
Although consuming all Sacred Orbs with Freya's skill 1 provided a higher skill cap, it broke the continuity of her combo and limited her ability of fast-moving. Thus, we limited the number of stacks that she is able to consume with her skill 1 so that players can make better use of her other skills. Since she shines too much with her bursting potential in the early game, we decided to tune down a bit the damage of effect of her skill 1, as well as the attack range of her ultimate. Players should try to add more Basic Attacks in between of skill casts in order to make full use of her great sustainability.
Skill 1 - Leap of Faith
She can only use no more than 1 Sacred Orb to improve the skill once.
Leap distance increased.
Skill 2 - Spirit Combo
Basic Damage reduced by 30 at all levels.
Ultimate - Valkyrie Descent
Attack Range increased.
Skill 1 - Leap of Faith
Stun duration increased to 0.4/0.8/1.25.
Ultimate - Valkyrie Descent
Shield increased from 500-800 to 600-900.
Other
Fixed the issue that Basic Attacks can't benefit from Physical Lifesteal while the skill is active.
Fixed the issue that under a certain condition, Freya will get permanent max Attack Speed.
Fixed the issue that she cannot deal damage to where she stands.
A heroic fighter who can break into enemies’ lineup. Now she has been revamped with new features and skills!
Passive - Power of Einherjar
After hitting an enemy with a basic attack, Freya increases the attack speed for the next 2 basic attacks. This effect cools down in 10s. Freya gains a stack of Sacred Orb every 2 basic attacks (capped at 3 stacks).
In Magic Chess, Freya will be adjusted accordingly.
Skill 1 - Leap of Faith
Freya jumps to a designated area, dealing damage to enemies in the area and pulling them to the center. She can consume Sacred Orb to increase the AoE area, Damage and CC effect of this skill.
Skill 2 - Spirit Combo
Freya can sacrifice Sacred Orb to cast different skills in a row. Each cast grants her a shield. The first 3 casts will deal damage to enemies in a fan shape area after a short dash, the 4th cast will deal damage to enemies in a circle area and knock them airborne after moving.
Ultimate - Valkyrie Descent
Freya gains 3 stacks of Sacred Orb. And her basic attack also becomes ranged and can deal AoE damage.