Slightly increased early-game Jungling speed and reduced late-game skill downtime.
Skill 1 - Piercing Strike BUFF
Extra Damage against Creeps: 50% >> 100%
Skill 3 - Energy Eruption BUFF
Cooldown: 8-6s >> 8-5s
Currently, most Tank Junglers are relatively weak. We reverted some previous nerfs to bring him back into the spotlight.
Skill 3 - Energy Eruption BUFF
Cooldown: 9-6s >> 8-6s
Hybrid Defense Increase: 15-35 >> 25-45
Fredrinn has overwhelming power in early and mid game team fights. We nerfed him while keeping his late game power the same.
Ultimate (Enhanced)- Energy Eruption
Conversion Ratio from Crystal Energy: 35% at all levels → 21%-35%
Fredrinn's control was a little too frequent. We hope to increase the downtime between combos while maintaining the experience of a full combo.
Skill 3 - Energy Eruption
Cooldown: 7-5s → 9-6s
Increased base Defense to match the adjustments to defensive equipment.
Attributes
Physical Defense Growth: 4.5 →
6
We want Fredrinn to clear lanes a little faster in the early game.
Skill 1 - Piercing Strike
Cooldown: 8.5-7.5s → 7.5-6.5s
Skill 2
- Brave Assault
Cooldown: 8.5-7.5s → 7.5-6.5s
Fredrinn seems overly powerful and too versatile in the high-ranked play and tournaments, so we toned down his survivability.
Passive - Crystalline Armor
Conversion Ratio from Crystal Energy into HP: 25% → 20% (For damage dealt to Minions: 15% → 10%)
Ultimate - Appraiser's Wrath
Hybrid Defense: 30-60 → 15-35
Slightly reduced the damage of Fredrinn's Ultimate when not enhanced.
Skill 2 - SkillName SkillName
Base Damage: 200-300 → 140-215
Skill 3 - SkillName SkillName
Base Damage: 300-500 → 210-330
We want Fredrinn to be able to control his Crystal Energy more precisely, but also increase the decay rate of Crystal Energy for better balance.
Passive - Crystalline Armor
New Effect: Gaining combo points now resets Crystal Energy's decay timer. Crystal Energy now decays slowly instead of disappearing, but total duration is reduced to 5 seconds.
Crystal Energy reduction per second: 5% of Max HP → 10% of Max HP
Damage-to-Crystal Energy Conversion Ratio: 85% → 100%
Ratio at which his Ultimate converted Crystal Energy from Hero Damage into actual HP: 30% → 25%
Skill 1 - Piercing Strike
Added extra physical attack bonus to damage.
Ultimate - Appraiser's Wrath
Crystal Energy Bonus: 40% → 35%
New Effect: Doubled the ratio at which his Ultimate converted Crystal Energy from Hero Damage into actual HP.
Other
Skin Attributes Bonus: Physical Attack +8 → Max HP +100
Optimized the casting experience of some skills.
Skill 1 - Piercing Strike
Slightly reduced cast backswing time.
Skill 2 - Brave Assault
Fixed an issue where the dash would end as he hit an enemy behind him. (This will make the skill a more reliable escape tool.)
Ultimate - Appraiser's Wrath
Greatly reduced cast backswing time.
A tank/fighter who can form a variety of attacks with different skill combos.
Passive - Crystalline Armor
Part of the damage Fredrinn receives will be stored as Crystal Energy. He can convert the Crystal Energy into HP by part of his damage dealt.
Skill 1 - Piercing Strike
Fredrinn deals damage to enemies in a narrow area in the target direction and enhances his next Basic Attack. The enhanced Basic Attack gains extra attack range and deals extra damage.
Skill 2 - Brave Assault
Fredrinn dashes in the target direction, dealing damage to the first non-minion enemy hit while enhancing his next Basic Attack. The enhanced Basic Attack knocks the target hit airborne.
Ultimate - Energy Eruption
Fredrinn deals damage to nearby enemies and taunts them. Hitting an non-minion enemy with this skill reduces the cooldowns of his regular skills and grants him extra Physical and Magic Defense.
Enhanced Ultimate - Appraiser's Wrath
Fredrinn deals high damage to enemies in a cone in the target direction. This damage is increased with his stored Crystal Energy.