We want Floryn's Ultimate to be more counterable for enemies, while still preserving its uniqueness as a healing skill.
[Ultimate]
Removed Effect: Removes all allies' Healing Reduction received upon activation.
New Effect: Increases all allies' Healing Received by 12% upon activation.
Skill 1 - Sow
Cast Range: 6 >> 7 (same as Skill 2)
Slightly reduced the Ultimate's range. Floryn is too powerful in Ranked with the new Emblem Talents and Lifesteal update. So we're nerfing Floryn's healing ability, but giving her the ability to increase teammates' damage with the equipment she provides. We're also giving her simpler skill mechanics and casting experience.
Passive - Dew
Dew's Lantern no longer needs to be upgraded. It provides the upgraded effects directly to all of her skills. We removed the Movement Speed boost when she heals the teammate who equips Flower of Hope.
Base Shield: 200 → 150
Dew's Lantern
New Effect: Dew's Lantern's attributes scale with hero level.
Initial Attributes: 2% Cooldown Reduction, 5% Movement Speed → 4% Movement Speed
Max Level Attributes: 55 Magic Power → 50 Magic Power
Flower of Hope
Equipment sharing requires Floryn to be at the fountain → Floryn must remain out of combat for 5s to share equipment
Removed Effect: 10% Hybrid Lifesteal.
New Effect: Every once in a while, a skill or Basic Attack deals extra Magic Damage.
Skill 1 - Sow
The skill is now cast in the upgraded range from the beginning of the match.
HP Regen: 175-250 + 65% Magic Power + 5% Target's lost HP → 175-225 + 90% Magic Power
Magic Power Bonus to Damage: 180% → 100%
Cooldown: 8-6.5s → 9-7.5s
Skill 2 - Sprout
The skill is now cast in the upgraded range from the beginning of the match.
Targets hit by this skill are stunned.
Stun Duration: 1s → 0.7s
Ultimate - Bloom
Gain healing or shield reduction immunity effects from the beginning of the match.
HP Regen: 400-650 + 70% Magic Power → 250-450 + 100% Magic Power
Removed the Ultimate damage.
Cooldown: 60s at all levels → 70s at all levels
We are making the equipment Floryn gives her teammates more useful in battle.
Passive - Dew
Flower of Hope's stats have been redesigned as follows: +5% Adaptive Attack (this bonus is applied to either Physical Attack or Magic Power based on the higher value between the hero's Extra Physical Attack or Extra Magic Power).
Upgraded Flower of Hope now grants the following new stats: 10% Physical Lifesteal + 10% Magic Lifesteal
New Effect: Allied heroes with Flower of Hope gain a shield each time they are healed by Floryn's skill. Once upgraded, the shield will have more HP and slightly increase the hero's Movement Speed.
Hoping to see more battlefields blessed with her presence, we're helping Floryn come into full bloom with an all-around boost on her damage and HP regen.
Skill 1 - Sow
Damage's Magic Power Bonus: 150% → 180%
Ultimate
- Bloom
HP Regen's Magic Power Bonus: 40% → 70%
We're slightly boosting Floryn's healing power to make her shine a bit brighter among her healer fellows.
Skill 1 - Sow
Base HP Regen: 150-250 → 175-250
Ultimate - Bloom
Base HP Regen: 400-600 → 400-650
We're boosting Floryn's healing powers but slightly restricting her damage and skill casting.
Passive - Dew
Evolved Lantern's Magic Power: 40 → 55
Shared Equipment's Attributes (Evolved): 8% Physical Attack & Magic Power → 10% Physical Attack & Magic Power; 500 HP → 250 HP
Skill 1 - Sow
Base HP Regen: 50-150 → 150-250
HP Regen On Minion Hits: 80% → 60%
Base Damage: 220-420 → 180-330
Mana Cost: 95-120 → 100-150
Skill 2 - Sprout
Base Damage: 225-500 → 175-350 (Subsequent damage increased accordingly)
Cooldown: 12-8s → 13-10s
Mana Cost: 60-90 → 90-140
Ultimate - Bloom
HP Regen: 360-480 → 400-600
Base Damage: 300-390 → 150-250
Available on September 22.
A kind-hearted girl who is determined to spread greenery throughout the world.
Passive - Dew
Floryn carries Dew's Lantern with her. The Lantern can accumulate energy each time Floryn hits an enemy with a skill, and both Dew and the Lantern will evolve once the energy is full. When at the Fountain, Floryn can share the Lantern's power with an allied hero, granting them an extra piece of equipment that does not take up equipment slots. The equipment will reveal its true power after the Lantern evolves.
Floryn's Initial Equipment: Grants Floryn 20 Magic Power and 5% Movement Speed.
Initial Shareable Equipment: Grants an allied hero 250 Max HP.
Floryn's Evolved Equipment: Grants Floryn 40 Magic Power, 10% Movement Speed, 5% Cooldown Reduction, and enhances Floryn's skills.
Evolved Shareable Equipment: Grants an allied hero 500 Max HP and 8% Physical Attack & Magic Power.
Skill 1 - Sow
Floryn tosses an Energy Seed at a designated enemy, dealing Magic Damage. Healing Fruits will then spawn and bounce to nearby allies, restoring a certain amount of HP for them.
Skill 2 - Sprout
Floryn borrows Dew's power and casts a blob of energy in a designated direction, dealing damage to the enemy hit. After a short delay, the energy will deal damage to enemies in an area and stun them.
Ultimate - Bloom
Floryn resonates with Dew's power, healing all allied heroes 2 times (ignores distance). The overflowing energy will also deal damage to nearby enemies each time the healing takes effect.