Alice

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Patch Patch 2.1.18a 2025-09-29
Alice's mobility in the early-mid game was too weak, so we've strengthened her mobility when her passive is activated.
Passive -  Blood Ancestry BUFF
New Effect: Gains 8% Movement Speed while Blood Banquet is active.
Skill 1 -  Flowing Blood BUFF
Cooldown: 18-8s → 12-8s
Patch Patch 1.9.20 2024-09-18
Increased Alice's Max Mana in conjunction with equipment adjustments.
Attributes
Mana Regen per Second: 3.6 >> 6Mana Growth per Level: 100 >> 150
Patch Patch 1.8.92 2024-06-19
As one of Alice's core equipment, the revamp of Clock of Destiny slightly reduced her damage but greatly increased her survivability. We recognize this change. This time, we slightly increased her Max Mana in the early game.
Attributes
Base Mana: 493 → 750
Patch Patch 1.8.78 2024-04-23
Increased the Mana Regen to match the purple Buff adjustment.
Passive -  Blood Ancestry
Mana Regen Per Second: 1.5% →
3%
Removed Effect: Doubles Mana Regen in battles against heroes.
Patch Patch 1.8.08 2023-08-08
We adjusted Alice's Passive against Siege Minions and changed the skill effects accordingly to balance things out.
Passive -  Blood Ancestry
Siege Minions now drop 2 blood orbs when killed.
Max HP Increase Per Orb: 10 → 8
Max Mana Increase Per Orb: 20 → 15
Number of Orbs Required for Extra Movement Speed: 50 → 60
Patch Patch 1.7.32C 2022-11-30
Alice's early-to-mid game performance was still below expectations, so we're improving her growth again.
Ultimate -  Blood Ode
Base Damage: 60-120 → 90
Extra Damage: 0.5%-1.5% → 0.5%-2.5%
Mana Cost: 50-140 → 50-160
Patch Patch 1.7.32 2022-11-07
The mana cost for Alice's Ultimate was a little too harsh in the early game and limited her performance in the early-mid game. We have also optimized Alice's passive.
Passive -  Blood Ancestry
New Effect: Creeps now also drop blood orbs.
Effect Optimizations: The blood orbs dropped by nearby dying heroes have been made easier to see.
Ultimate -  Blood Ode
Mana Cost: 60-140 → 50-140
Patch Patch 1.7.20 2022-09-20
Currently, Alice's attributes and role make it hard for her to settle on a build. We'd like to strengthen her role as a tanky mage and promote the mechanic around her blood orbs. Compared to Magic Power, Alice will now benefit more from equipment featuring Mana and durability. We've also updated Alice's default recommended gear.
Attributes
HP Growth: 201 → 169
Mana Growth: 110 → 0
Passive -  Blood Ancestry
New Effect: 2 blood orbs will appear when enemy heroes die nearby. Alice can absorb the orbs, each of which can permanently increase her Max Mana by 20.
Effect Removed: Restores 50 Mana upon absorbing an orb.
For every 12 orbs absorbed, increases 10% Cooldown Reduction → increases Mana Regen
Ultimate -  Blood Ode
Mana Cost: 40-80 → 60-140
HP Regen: 60-80 + 20% Magic Power → 60-100 + 10% Magic Power
Damage: 120-160 + 50% Magic Power → 60-120 + 20% magic attacks + (0.5-1.5% + 0.5% per 1000 Max Mana) Max HP
Percent Damage Dealt to Non-hero Units Based on Max HP: Capped at 600
Patch Patch 1.6.84 2022-05-23
We're lowering the mana cost of Alice's Ultimate to boost her performance in extended battles.
Ultimate -  Blood Ode
Mana Cost: 50-90 → 40-80
Patch Patch 1.5.38 2020-12-15
Alice appeared to become overpowering as players master the mechanics of this hero, so we've made some adjustments to the base values of her Ultimate.
Ultimate -  Blood Ode
Base Damage: 140-180 → 120-160
HP Regen: 70-80 → 60-80
Mana Cost: 50-100 → 50-90
Patch Patch 1.5.16B 2020-10-11
We’ve strengthened her in the early game.
Ultimate -  Blood Ode
Base Damage: 120-180 → 140-180
Mana Cost: 60-100 → 50-100
Patch Patch 1.5.16 2020-09-20
As a Mage who need to fight face to face against the enemies, Alice relies heavily on her Ultimate's damage and restoration, which makes her lack combat ability during the cooldown of her Ultimate. Therefore, we have redesigned her Ultimate. We hope Alice could be a durable Mage & Tank. To ensure the balance, we have nerfed the effects of her Skill 1 and Ultimate. Besides, we have added a new effect to Skill 1 so that the player can see the location of the Blood Stream.
Passive -  Blood Ancestry
After absorbing 25 blood orbs, increases 10% Magic Lifesteal → 15% Shield and HP Restoration.
New Effect: Each blood orb she absorbs will restore 50 Mana for her.
Skill 1 -  Flowing Blood
Damage: 350-650+180% Magic Power → 400-600+120% Magic Power
Cooldown: 4s → 5s
Mana Cost: 90-140 → 50-75
New Effect: After the first cast, you can see the location of the Blood Stream by holding down the skill icon.
Skill 2 -  Blood Awe
Mana Cost: 90-115 → 50-75
Ultimate -  Blood Ode
Cooldown removed. Costs Mana continuously when the skill is on.
Mana Cost: 50 → 60-100
Damage: 160-220+70% Magic Power → 120-180+50% Magic Power
HP Restoration: 80-120+30% Magic Power → 80-100+20% Magic Power