Optimized Skill 2's Mana Cost and the controls of the Ultimate to make HP support for allies more timely.
Skill 2 - Ghost Bursters BUFF
Mana Cost: 75-125 >> 45-70
Ultimate - Nether Realm BUFF
Removed the foreswing.
We've slightly increased the damage of his Skill 2 based on each hero hit, but lowered the max number of bounces. (The damage on 3 hero hits remains the same.)
Skill 2 - Ghost Bursters
Nether Energy Bounces on Hero Hits: 3 → 2
Magic Power Bonus: 72% → 86%
Faramis has been performing too well in teamfights, so we've reduced his survivability.
Skill 1 - SkillName SkillName
Hybrid Defense Increase: 50-100 → 25-50
Ultimate - SkillName SkillName
Base HP in Specter State: 600-800 → 400-800
Cooldown: 80-70s → 80s (At all levels)
Even after numerous nerfs, Faramis is still performing above expectation. Therefore, we're increasing the skill ceiling for his Ultimate's range.
Skill 1 - Shadow Stampede
Cooldown: 18s → 15s
Skill 2 - Ghost Bursters
Initial Damage: 300-450 +108% Magic Power → 330-480 +144% Magic Power
Ultimate - Cult Altar
New Effect: Teammates will no longer retain the buffs granted after they leave the Nether Realm area.
Tuned down Faramis's power as he was incredibly powerful in both Ranked and pro matches.
Skill 1 - Shadow Stampede
Cooldown: 15s → 18s
Skill 2 - Ghost Bursters
Initial Damage: 330-480 + 144% Magic Power → 300-450 + 108% Magic Power
Ultimate - Cult Altar
Base Extra HP: 700-900 + 15% HP → 600-800 + 10% HP
We're optimizing Faramis's skill casting experience while balancing the extra HP from his Ultimate.
Passive - Vicious Retrieval
Increased the Soul Fragment absorption range
Ultimate - Cult Altar
This skill can now be cast when moving
Reduced the extra HP in the Specter state.
We're slightly amping up Faramis's mobility and damage abilities.
Skill 1 - Shadow Stampede
Cooldown: 20-15s → 15s (At All Levels)
Skill 2 - Ghost Bursters
Initial Damage: 285-410 + 125% Magic Power → 330-480 + 144% Magic Power
Subsequent Damage: 175-250 + 65% Magic Power → 200-300 + 72% Magic
Ultimate - Cult Altar
Base Extra HP: 400-700 → 900-1100
Fixed an issue where this skill couldn't trigger Favor from the Roaming blessing.
An extraordinary team support who can navigate the battlefield with ease and breathe extra life into allies.
We've optimized the casting experience of Faramis's Skill 1 and 2 and redesigned his Ultimate for greater compatibility with different scenarios.
Passive - Vicious Retrieval
Faramis can now more easily acquire soul fragments. The soul fragments can also enhance his damage.
Skill 1 - Shadow Stampede
Faramis can now move through terrain in the Shadow state, and can cast the skill again to leave the state and pull marked enemies toward him early.
Skill 2 - Ghost Bursters
With an optimized casting experience and range, Faramis can now hit enemies more easily and at longer distances.
Ultimate - Cult Altar
Faramis transforms his surroundings into the Nether Realm, granting affected allied heroes (including himself) extra HP and a chance to "cheat death".
Other
Fixed an issue where soul state of some heroes will disappear when they are using transforming skills after resurrected by Faramis.