Reduced the airborne duration.
Skill 1 - Earth Shatter NERF
Airborne Duration: 1s >> 0.8s
We've fixed an issue with Edith where the Magic Power granted by Overload was not effective during her Ultimate. Since Edith's current strength is already quite high, this fix would actually further increase her damage. Therefore, we've made some adjustments to her Passive to keep her overall damage unchanged.
Passive - Overload
Fixed an issue where the Magic Power granted by Overload was not effective during her Ultimate.Total Magic Power Bonus: 30% >>> 20%Bonus Damage: 4% + 0.25% x Hero Level >> 3% + 0.2% x Hero Level
Increased base Defense to match the adjustments to defensive equipment.
The defensive equipment nerf slightly affects Edith's Ultimate damage, so the percentage of Hybrid Defense converted to Magic Power has been increased.
Attributes
Physical Defense Growth: 3.8 →
6.8
Magic Defense Growth: 2.5 →
4
Ultimate - Primal Wrath
Percentage of Hybrid Defense Converted to Magic Power: 3.2 →
3.5
We've fixed the issue where Edith's Passive "Damage to Minions increased to 300%" didn't work. In the last patch, we greatly increased her Passive's damage, so the damage bonus to Minions has been changed accordingly.
Passive - Overload
Deals 150% extra damage to Minions.
Heroes on the EXP Lane wearing the War Axe and Brute Force Breastplate have all grown in power, so we've decided to buff Edith's power in the late-game to make her more viable.
Passive - Overload
Bonus Damage: 4% Magic Damage Based on Max HP >> 4-8% (based on level) Magic Damage Based on Max HP
We nerfed Edith's survivability when not in Phylax.
Ultimate - Primal Wrath
Lifesteal Increase:10-30% → 5%-20%
Improved Edith's lane-clearing ability and late game damage potential.
Passive - Overload
Damage to Minions: 150% → 180%
Ultimate - Primal Wrath
Magic Power conversion ratio from Extra Defense: 2.5 → 3.2
The previous buff wasn't as effective as we'd expected, so here's round two.
Skill 1 - Earth Shatter
Cooldown: 10-8s → 8.5-6.5s
The Primal Warden ascends into a tankier role with a defense and damage boost that will hopefully see Edith become a stronger initiator in the battlefield,
Attribute
Initial Physical Defense: 15 → 17
Passive - Overload
Base Extra Damage: 90 → 105
We're looking forward to a more electrifying performance from Edith in team fights as we infuse the Primal Warden with an even greater Primal Wrath.
Ultimate - Primal Wrath
Ranged Basic Attack's Base Damage: 15-45 → 35-65
We're slightly nerfing Edith's combat capability when her Wrath is low.
Ultimate - Primal Wrath
Wrath-Based Attack Speed Boost: 50-150% → 25-150%
Wrath-Based Lifesteal Boost: 10-30% → 5-30%
Edith, the primal warden that watched over the sealed Evil Gods on Sanctum Island, will be available soon.
Passive - Overload
After each skill cast, Edith's Basic Attacks within a period of time will trigger chain lightning that deals damage to multiple enemies.
Skill 1 - Earth Shatter
After a short delay, Edith controls Phylax to launch an earth-shattering blow in a designated direction, dealing damage to enemies hit and knocking them airborne.
Skill 1 (Flight) - Divine Retribution
Edith exacts Divine Retribution on a designated area, dealing damage to enemies hit and slowing them.
Skill 2 - Onward
Edith controls Phylax to charge in a designated direction, dealing damage to enemies along the way. If Phylax hits an enemy hero during this process, it'll stop immediately and throw them over its shoulder.
Skill 2 (Flight) - Lightning Bolt
Edith fires a Lightning Bolt in a designated direction and immobilizes the first enemy hero hit.
Ultimate - Primal Wrath
Edith ejects herself from Phylax, gaining a shield. She then dashes forward and takes flight, after which she can perform ranged Basic Attacks and gains new non-ultimate skills.