The HP recovery from Wrath of the Abyss mostly helps Dyrroth build his advantage in the laning phase but becomes less impactful in the late game. We want Dyrroth to be able to engage in prolonged fights in the mid-to-late game! Additionally, we've improved his control experience by allowing his Skill 2 to target Minions (while still prioritizing Heroes). Now, Dyrroth synergizes better with equipment for Fighters like War Axe and Queen's Wings, enabling him to deal more damage.
Passive - Wrath of the Abyss BUFF
Removed Effect: Circle Strike recovers equal to 80 + 50% of damage dealt (halved against minions).
New Effect: Circle Strike recovers HP equal to 80 + 8% of Max HP (halved against Minions).
Skill 2 - Spectre Step BUFF
Fatal Strike (Skill 2 second phase) can now target all Units (previously not applicable to Minions and Summoned Units).
The high armor penetration from Dyrroth's skills grants him great killing ability, especially against the Tanks. We reduced his burst and armor penetration while increasing his sustain and survivability, making him more of a Fighter than an Assassin.
Passive - Wrath of the Abyss
Circle Strike Damage: 140% Total Physical Attack → 160% Total Physical Attack
HP Regen (damaging Minions): 25 +20% of damage dealt → 40 +25% of damage dealt
HP Regen (damaging Heroes): 50 +40% of damage dealt → 80 +50% of damage dealt
Skill 1 - Burst Strike
Fixed an issue where the actual slow effect of Skill 1 did not match its description.
Skill 2 - Spectre Step
Target's Defense Reduction: 50% → 40%
Target's Defense Reduction by Abyss Enhanced: 75% → 60%
The Son of Darkness was already starting to have trouble fitting in with the current version. So we have augmented his early-stage regen capability a little.
Passive - Wrath of the Abyss
HP regenerated from enhanced Basic Attacks: 40% of damage dealt → 50 + 40% of damage dealt
Skill 1 - Burst Strike
Deals only 75% damage to minions.