Cyclops' Ultimate Sphere moves at a slow speed. Although it is designed to have a longer Immobilizing Time the farther it goes, if the distance is too great, Cyclops usually cannot follow up with other skills.That's why we are increasing its flight speed while adjusting other skill values.Additionally, Cyclops' Skill 1 and Ultimate have a longer cast range, while Skill 2 has a shorter range. We will also increase the range of Skill 2 while slightly reducing its damage to balance it out.
Skill 2 - Planets Attack ADJUST
Cast Range: 5.2 >> 5.7
Damage: 200-350 + 50% of Total Magic Power >> 200-325 + 40% of Total Magic Power
Ultimate - Star Power Lockdown BUFF
Sphere Initial Speed: 1 >> 6 (no longer accelerates with flying time)
Cooldown: 43s at all levels >> 26-18s
Damage: 550-880 + 220% Total Magic Power >> 500+ 120% Total Magic Power
Mana Cost: 160-200 >> 60-100
Immobilizing Time: 1-2s (increase with travel distance) >> 0.75-1.5s
Slightly buffed Cyclops' early lane-clearing speed and mobility.
Skill 1 - Stardust Shockwave
Cooldown: 9s → 8.5s
Skill 2 - Planets Attack
30% Movement Speed for 2 seconds → 50% Movement Speed boost that decays over 2s
The small can be mighty, too! Cyclops' characteristic as a high-frequency magic caster in the late game is something we've emphasized in this update.
Skill 2 - Planets Attack
Cooldown: 14-11.5s → 14-10s
Base Damage: 210-410 → 200-350
Skill 1 - Stardust Shockwave
The decay ratio toward the same target increased from 50%-70% → 60%-90%
Skill 2 - Planets Attack
Base damage of each stardust wave increased by 30 at all levels