Clint

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Patch Patch 2.1.30a 2025-11-27
We aim to increase the hero's sustained damage output in the mid to late game.
Ultimate -  Grenade Bombardment BUFF
Skill Recharge Time: 10s-6s >> 10s-5s
Cooldown: 2-1s >> 1.5-0.5s
Patch Patch 1.9.64B 2025-04-22
We've found that in the current patch, Clint lacks both early-game dominance and late-game damage output.Therefore, we've enhanced his early-to-mid game laning dominance. We've also reduced his late-game single-shot burst damage but increased his overall damage output over a short period.
Passive -  Double Shot BUFF
Enhanced Basic Attack's Damage: 50 + 120% of Total Physical Attack >> 150 + 100% of Total Physical Attack
Ultimate -  Grenade Bombardment BUFF
Cooldown: 2s at all levels >> 2-1s
Skill Recharge Time: 12-10s >> 10-6s
Max Charges: 5 >> 3
Slow Effect: 25% for 1.2s >> 50% for 0.5s
Patch Patch 1.9.20D 2024-11-05
Optimized the casting experience of Clint's skills to improve his adaptability, while slightly reducing his laning phase pressure and late-game attributes for balance.
Attributes NERF
HP Growth: 170 >> 145
Physical Attack Growth: 14 >> 12
Skill 1 -  Quick Draw ADJUST
Reduced the foreswing time by 50%.
Reduced the backswing time by 20%.
Damage of the Second Bullet Hit on the Same Target: 50% at all levels >> 30%-50%
Skill 2 -  Trapping Recoil BUFF
Skill Range: 4.4 >> 3.8
Dash Distance: 2.3 >> 3
Dashing speed is increased by 20%.
Ultimate -  Grenade Bombardment ADJUST
Reduced the foreswing time by 33%.
Reduced the backswing time by 33%.
Patch Patch 1.8.92 2024-06-19
With more heroes getting strong early game laning capabilities in the Gold Lane (such as Harith and Roger), Clint has gradually lost his unique advantage. As a result, we have slightly increased his damage in the early game.
Skill 1-  Quick Draw
Second Shot Damage Reduction: 30-55% → 50% at all levels
Patch Patch 1.8.66 2024-03-13
Atributes
Base Physical Attack: 115 →
120
Physical Attack Growth: 14.5 →
14
Base HP: 2530 →
2285
HP Growth: 152.8 →
170
Patch Patch 1.7.44 2022-12-20
Clint's Ultimate was mostly just used to trigger his passive, so we widened the projectile's hitbox to make it easier to land. At the same time, we extended it's bombardment range to work better with his passive.
Passive -  Double Shot
Base Damage: 100 → 50
Ultimate -  Grenade Bombardment
Range: 5.5 → 7
Bullet radius: 0.85 → 1
Patch Patch 1.6.42 2021-12-21
We're tapping down some numbers to keep Clint around the balance line.
Skill 1 -  Quick Draw
Base Damage: 250-450 → 250-400
Skill 2 -  Trapping Recoil
Cooldown: 8-6.5s → 10-8s
Patch Patch 1.6.26 2021-10-26
We're amping up Clint's burst damage in the early to mid game and smoothing out the damage scaling of his enhanced Basic Attacks.
Passive -  Double Shot
Enhanced Basic Attack's Damage: 135% Total Physical Attack → 100 + 120% Total Physical Attack (Only the Physical Attack bonus part can critically strike)
Patch Patch 1.6.18B 2021-09-27
Mana cost reduced, sustainability increased.
Skill 1 -  Quick Draw
Mana Cost: 60-85 → 50
Ultimate -  Grenade Bombardment
Mana Cost: 65-85 → 50-60
Patch Patch 1.6.18 2021-09-21
We're increasing Clint's lane clearing ability but slightly reducing his damage when hitting a single target with all his bullets.
Basic Attack
Casting experience improved.
Attack Range: 4.5 → 4.8
Enhanced Basic Attack
Casting experience improved.
Skill 1 -  Quick Draw
Total Physical Attack Bonus: 95% → 85%
Subsequent Bullet Damage: The last four bullets deal 11%-21% of the initial damage → the 2nd bullet deals 30-55% of the initial damage, while the 3rd to 5th deal 5% of the initial damage.
Patch Patch 1.5.38 2020-12-15
Clint's performance didn't meet our expectations, because it took too long for him to exert his strength and his probability of death was relatively higher than those of similar Marksmen. Therefore, we've made adjustments to his survivability and combat ability in the early and mid game.
Skill 1 -  Quick Draw
Base Damage: 200-400 → 250-450
Mana Cost: 80-105 → 60-85
Skill 2 -  Trapping Recoil
Cooldown: 12-9.5s → 10-8s
Cooldown Reduction for hitting enemies: 50% → 40%
Patch Patch 1.5.32 2020-11-24
Hero Feature: A western marksman who can fire with both his revolver and his rifle.
Passive -  Double Shot
Each time Clint casts the skill, he will shoot his rifle with his next Basic Attack, dealing great damage in a straight line.
Skill 1 -  Quick Draw
Clint shoots 5 bullets rapidly. The bullets will hit the enemies in a fan-shaped area in turn. The damage dealt by the first bullet on a target will be increased.
Skill 2 -  Trapping Recoil
Clint shoots a rope forward, immobilizing the enemy and jumping back a certain distance.
Ultimate -  Grenade Bombardment
Clint launches a grenade in a designated direction. He can store up to 5 grenades at a time.
Patch Patch 1.4.60 2020-03-18
Skill 1 -  Blind Smoke
Adjusted the Basic Attack Hit Rate Decrease from 25%-75% to 40%-65%.