Chang'e's tower pushing efficiency in the early-mid game is too high compared to other Mages, so we reduced her enhanced Basic Attack Damage and balanced it by reducing Skill 1's mid-late game cooldown.
Skill 1 - Starmoon Shockwave BUFF
Cooldown: 7s at all levels >> 7-5s
Skill 2 - Crescent Moon NERF
Crescent Moon Damage: 20 (+35% Total Physical Attack) (+35% Total Magic Power) >> 20 (+35% Total Magic Power)
Chang'e's damage output is relatively weak without her Ultimate, so we've reduced the Ultimate's cooldown but lowered its Magic Bonus for balance.
Ultimate - Meteor Shower ADJUST
Cooldown: 36-30s >> 24-20s
Magic Bonus: 33% >> 21%
We want Chang'e to be able to deal good damage without high Passive stacks, and enhance her ability to slow the enemies at the same time.
Passive - Trouble Maker
Removed the damage increase effect. Slows the target by 1% per stack, up to 20%.
Skill 1 - Starmoon Shockwave
Damage: 300-450 + 120% Magic Power → 350-500 + 130% Magic Power
Slow Effect: 20% → 10%
Skill 2 - Crescent Moon
Extra Physical Attack Bonus: 15% → 35%
Ultimate - Meteor Shower
Damage: 50-80 + 30% Magic Power → 60-90 + 33% Magic Power
Chang'e is puzzled, wondering why the power her Crescent Moon has been sensing is waning.
Skill 1 - Starmoon Shockwave
Base Damage: 300-500 → 300-450
Ultimate - Meteor Shower
Movement Speed Boost: 20% → 10%
We’ve weakened her in the early game while keeping her the same in the late game.
Skill 2 - Crescent Moon
Base Shield: 400-650 → 300-500
Magic Power Bonus: 1.2 → 1.5
Ultimate - Meteor Shower
Base Damage: 60-100 → 50-80
Magic Power Bonus: 25% → 30%
Skill 1 - Starmoon Shockwave
Base slow effect: 40% → 20%
Max slow effect: 75% → 40%
Base Damage: 340-540 → 300-500
Skill 2 - Crescent Moon
Base damage of Crescent Moon Basic Attack: 0 → 20
Magic Power Bonus: 30% → 25%
Others
No Adjustment -> Damage Dealt-3%
Ultimate - Meteor Shower
Magic Power bonus of each Meteor increased from 20% to 25%.
Skill 1 - Starmoon Shockwave
Total Magic Power bonus increased from 80% to 120%.
Skill 2 - Crescent Moon
Movement SPD Boost increased from initial 30% (decays 15% per 1s) to initial 40% (decays 15 per 2.5s).
Ultimate - Meteor Shower
Adjusted the Basic Damage of each Meteor from [35 + (Skill Levelx30)] → [40 + (Skill Levelx20)]. The Magic Bonus increased from 0.15 to 0.2