Brody didn't benefit from the recent control experience optimizations for Marksmen, so we've made individual improvements to his control experience.
Skill 1 - Abyss Impact BUFF
Reduced the skill backswing by 40%.
Skill 2 - Corrosive Strike BUFF
Reduced the skill backswing by 20%.
Slightly increased his damage in the late game.
Attributes BUFF
Physical Attack Growth: 10 >> 12
Atributes
Base HP: 2490 →
2290
HP Growth: 150.5 →
165
Brody has powerful early-game and burst abilities, but his sustained damage isn't so great in the mid and late game. We're now making it slightly higher.
Basic Attack
Damage Growth: 35 → 45
We're boosting Brody's sustained damage so it's similar to that of regular Marksmen.
Attribute
Attack Speed Ratio: 50% → 70%
Farming ability in the mid and late games increased.
Skill 1 - Abyss Impact
Damage Against Minions: 80% → 80%-100%
Basic Attack
Attack Range: 4.6 → 4.9
Damage: 130% Total Physical Attack + 30 * Hero Level → 140% Total Physical Attack + 35 * Hero Level
Passive - Abyss Corrosion
Abyss Mark can no longer be applied to creeps.
Skill 1 - Abyss Impact
Damage to Minions: 50% → 80%
Ultimate - Torn-Apart Memory
Damage Per Stack: 170-290 + 90% Extra Physical Attack → 136-232 + 72% Extra Physical Attack
Adjusted Brody to restrain his power when he was equipped with defensive equipment. To further aid opponents in dealing with him, he can no longer Basic Attack within his Skill 2's duration.
Attributes
Physical Attack Growth: 13.5 → 10
Skill 2 - Corrosive Strike
Cannot initiate Basic Attacks while skill is in progress.
Stun Time: 1s (1.2s in description) → 0.8s
Ultimate - Torn-Apart Memory
Base Damage: 400-640 → 340-580
Lost HP Bonus: 6-8% → 4-6%
Physical Attack Bonus: 100% → 180%
Through the previous adjustments, we improved the gaming experience in the early and late game for using Brody. Now we are going to deal with the problem regarding his Basic Attacks.
With his unique Basic Attack mechanism, Brody is not restricted by the slow casting of Basic Attacks, because of the high damage output of single attacks in the early game and critical attacks in the late game. Therefore, his performance is always surprisingly overpowered. We've decreased his early-game Basic Attack Damage and mid- and late-game Crit Damage by the adjustments below. As compensation, his normal Basic Attack Damage in the middle game has been increased, which can last for a relatively long time. We will continue to observe his performance in the Advanced Server.
Basic Attack
Damage: 200% of Physical Attack →
130% of Physical Attack + 30*LV (The part of damage that scales with levels doesn't count towards critical hits.)
Attributes
Base Physical Attack: 115 → 105
HP Growth: 12 → 13.5
Although Brody's overall data is acceptably set, his suppressing and snowballing abilities seem to be overpowered in the early game, and it's hard for him to compete with regular Marksmen in sustainable damage due to his low Attack Speed. After making several adjustments on the Advanced Server, we have concluded that a straightforward solution should be useful to address these issues, which is to weaken his damage in early game and increase his Attack Speed in late game. This might make Brody's characteristics less distinctive slightly, but we think such moderate changes would not unduly affect player experience. We'll be paying close attention to subsequent effects in the game.
Attributes
Base Physical Attack: 140 → 115
HP Growth: 125.5 → 150.5
Attack Speed Growth: 3% → 5%
Extra ATK Speed Gaining Ratio: 30% → 50%
Basic Attack
Fixed the issue where Brody's Basic Attack would be interrupted and disabled when he was silenced.
Skill 1 - Abyss Impact
Base Damage: 250-625 → 150-550
Physical Attack Bonus: 150% → 180%
Damage increase ratio for every target penetrated: 20% → 10%, with the limit: 160% → 130%
Ultimate - Torn-Apart Memory
Extra Damage for Each Stack: 8% → 6-8% of the target's lost HP (scales with the skill level)
Brody will be available on October 16th. Launch week 30% OFF.
Hero Feature: A ranged shooter launching heavy attacks on enemies.
Passive - Abyss Corrosion
Brody is able to move while winding up his Basic Attacks (which will be interrupted when casting skills), at the cost of having longer Basic Attack Animation and lower Attack Speed Bonus. Each Basic Attack increases his Movement Speed and inflicts 1 stack of "Abyss Mark" on the enemy. Each stack of "Abyss Mark" increases Brody's damage against the target, capped at 4 stacks.
Skill 1 - Abyss Impact
Brody launches a shock wave in the designated direction, dealing damage to enemies and applying 1 stack of "Abyss Mark" to enemies hit. As the shock wave travels for each enemy it hits, it deals extra damage and applies an additional stack of "Abyss Mark".
Skill 2 - Corrosive Strike
Brody dashes to an enemy, dealing damage to it, stunning it, and inflicting 1 stack of "Abyss Mark". Upon hitting the target, he is able to move one more time in the movement direction.
Ultimate - Torn-Apart Memory
Brody locks on all the targets within 8 yards, dealing damage to the target according to the stack number of "Abyss Mark" that the target has. All the "Abyss Mark” on the target will be reset.