When Benedetta's skills hit consecutively, her Sword Intent accumulates quickly to full. However, holding the Basic Attack button to enter the Swordout state may affect the control experience of skill-combo transitions into Swordout Slash.
Therefore, we've shortened the detection time for entering the Swordout state when holding the Basic Attack button, allowing Benedetta to enter the state more quickly and improving control fluidity and responsiveness.
Additionally, after dealing damage 3 times with Basic Attacks or skills, Benedetta' Sword Intent gauge falls slightly short of being full, affecting the controls of her Swordout Slash combos.
Therefore, we've increased the amout of Sword Intent gained from dealing damage. It now only takes 3 hits from Basic Attacks or skills to fully charge her Sword Intent.
We've also fixed an issue where Benedetta would continue charging Swordout Slash after being interrupted by control effects, which could cause her to cast her it unintentionally once the control effect ended.
Passive - Elapsed Daytime BUFF
Sword Intent Gained from Dealing Damage: 30 >> 34
The detection time for entering the Swordout state when holding the Basic Attack button has beend reduced by 40%
When Benedetta is interrupted by control effects while charging Swordout Slash, the charge state will be interrupted, and her current Sword Intent will be retained. After the control effect ends, she needs to hold down Basic Attack again to enter the charge state.
When Benedetta is in Swordout state and gets controlled while Sword Intent decays, her Swordout state will be interrupted and restored to full Sword Intent. After the control effect ends, she needs to hold down Basic Attack again to enter the charge state.
Benedetta's slashes are more powerful now.
Skill 1 - Phantom Slash
Slash Damage: 50-150 + 80% Physical Attack → 75-200 + 100% Physical Attack
Cooldown: 10-8s → 10-6.5s
Benedetta is overpowered in high-ranked and professional play, so we're slightly nerfing her mobility.
Skill 1 - Phantom Slash
Cooldown: 9-7s → 10-8s
Skill 2 - An Eye for An Eye
Cooldown: 15-10s → 15-12s
We're slightly boosting Benedetta's gains from damage-oriented equipment
Skill 1 - Phantom Slash
Initial Attack's Physical Attack Bonus: 60% → 70%
Subsequent Attack's Physical Attack Bonus: 70% → 80%
Benedetta's blade may have seemed blunt in the new meta, so we're sharpening it up a bit.
Passive - Elapsed Daytime
Damage: 200% Physical Attack → 210% Physical Attack
Attributes
Base HP: 2649 → 2569
Base Physical Defense: 20 → 18
We further restricted her flexibility.
Skill 1 - Phantom Slash
Cooldown: 6.5-5s → 9-7s
Ultimate - Alecto Final Blow
Cooldown: 34-28s → 45-35s
Damage: 80-120 + 50% Total Physical Attack → 120-160 + 85% Physical Attack Bonus
We observed that Benedetta's performance varied a lot from player to player and that her power was unexpectedly strong in the early and mid game. Thus, we've made optimization to her.
Passive - Elapsed Daytime
Damage of Enhanced Basic Attack: 100 + Total Physical Attack 220% → 50 + Total Physical Attack 200%
Damage to Creeps and Minions: 30% → 40%
Skill 1 - Phantom Slash
Cast Time reduced.
Base Damage of Shadow: 300-500 → 200-400
Base Damage of Slashes: 180-300 → 100-220
Skill 2 - An Eye for An Eye
Benedetta will gain Sword Intent once she blocks damage successfully.
Benedetta will be available on November 7th (Server Time). Diamond 599. Battle Point 32,000.
Hero Feature: A ranger that fights for hope.
Passive - Elapsed Daytime
When holding down the [Basic Attack] button, Benedetta enters a Swordout state and keeps gathering the Sword Intent. If releasing the [Basic Attack] button after the Sword Intent is fully charged, Benedetta will use Swordout Slash in [the direction she’s facing] and dash forward, dealing Physical Damage (identified as Skill Damage and decays on minions and creeps) to enemies on the path. Only when Benedetta is in Swordout State and her Sword Intent is fully charged, she can release the Swordout Slash. Benedetta can also gain Sword Intent when dealing damage via Basic Attack and Skills.
Skill 1 - Phantom Slash
Benedetta withdraws swiftly and leaves a shadow in front. After a short delay, her shadow slashes forward in a fan-shaped area, dealing Physical Damage and slowing the enemies. Meanwhile, Benedetta dashes forward to slash, dealing Physical Damage. (If the target is hit by her shadow, damage caused by Benedetta herself will increase.)
Skill 2 - An Eye for An Eye
Benedetta raises her weapon to defend, gains Control Immunity and blocks damage from any source in a period of time. After defense, she stabs in a designated direction dealing Physical Damage. If Benedetta defends a CC effect successfully during defense, she will gain full Sword Intent and stun the target.
Ultimate - Alecto Final Blow
Benedetta clenches Alecto and slashes forward after a short delay (invincible while dashing), slowing all targets on the path. After dashing, Benedetta detonates Sword Intent on the path, strangling the enemy with the Sword Intent, dealing Physical Damage and slowing the enemy.