Balmond

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Patch Patch 2.1.30 2025-11-04
We aim to slightly raise Balmond's control ceiling in high-level matches.
Skill 1 -  Soul Lock BUFF
New Effect: Hitting an enemy hero reduces their Physical Defense by 40% for 3s.
Slow Effect: 60% for 2s >> 40% for 3s
Cooldown: 8-5s >> 8-6s
Patch Patch 1.9.64B 2025-04-22
It's time to give our old friend a heartwarming buff! We've optimized Balmond's damage scaling in the mid-to-late game, allowing him to better utilize HP bonuses from equipment.
Skill 2 -  Cyclone Sweep BUFF
Damage: 25-100 + 25% of Total Physical Attack >> 25-60 + 25% of Total Physical Attack + 2% of Extra HP
Patch Patch 1.9.20 2024-09-18
Balmond's strength is slightly lacking compared to other Junglers, so we've decided to give this old buddy some long-overdue attention.
Skill 2 -  Cyclone Sweep
Damage Increase with Each Subsequent Hit: 7.5% >> 8.5%Max Damage Increase: 60% >> 68%
Patch Patch 1.8.47 2023-12-27
We are glad to see Balmond has more chances to shine in battles. However, in recent data, Balmond's damage in team fights has become too high due to the increased Movement Speed and the uninterrupted effect of skill 2 along with the War Axe, leaving other Jungle Heroes less used in the higher Ranks. So we decided to revert the damage increase for his skill 2.
Skill1 -  Cyclone Sweep
Damage increased with each subsequent hit: 12.5% → 7.5%
Patch Patch 1.7.82B 2023-06-04
We're adjusting Balmond's Ultimate to be more suited as a finisher that all heroes should be wary of.
Skill 1 - SkillName SkillName
Slow Effect: 30% → 60%
Ultimate - SkillName SkillName
Damage: 400 + 60% of Total Physical Attack + 20%-30% of enemy's Lost HP → 150 + 70% of Total Physical Attack + 30%-45% of enemy's Lost HP.
Removed the slow effect.
Patch Patch 1.7.20B 2022-10-24
With Retribution no longer being affected by damage bonuses against Creeps, it was too easy for Balmond to steal map objectives with his Ultimate. We have tuned down his damage to non-hero units so that for most scenarios, even if he uses his Ultimate while carrying a Jungle Emblem, his damage will still be slightly lower than Advanced Retribution.
Ultimate -  Lethal Counter
Non-Hero Unit Damage Cap: 1,300-2,500 → 1,000-2,000
Patch Patch 1.6.10 2021-08-23
New Balmond's laning performance has slightly exceeded our expectations, so we reduced his HP restoration.
Passive -  Bloodthirst
Max HP Restoration after Minion or Creep Kills: 8% → 5%
Patch Patch 1.5.96 2021-07-19
Skill 2 -  Cyclone Sweep
Cooldown: 7s → 6s
Ultimate -  Lethal Counter
Cooldown: 32-24s → 28-18s
Patch Patch 1.5.46 2021-01-12
Skill 1 -  Soul Lock
Cooldown: 11-8.5s → 8-5s
Slow Effect: 40% for 2.5s → 30% for 2s
Patch Patch 1.5.24B 2020-11-05
We've improved his ability to kill high-HP heroes.
Passive -  Bloodthirst
HP Restoration from Killing Minions or Creeps: 7% → 8%
Ultimate -  Lethal Counter
Base Damage: 300-500 → 400
Physical Attack Bonus: 100% → 60%
Extra Damage of Enemy's Lost HP: 20% → 20%-30%
Patch Patch 1.5.16 2020-09-20
Passive -  Bloodthirst
HP restoration from killing minions and creeps. 5% → 7%
Skill 2 -  Cyclone Sweep
Damage increase after dealing damage to enemies doesn't work on minions now.
Patch Patch 1.4.94 2020-07-14
Skill 2 -  Cyclone Sweep
Base Damage adjusted from 60-185 → 50-200
Physical Attack Bonus increased from 35% → 50%
Only the Physical Attack Bonus damage can be critical now. Optimized skill description.
Ultimate -  Lethal Counter
Cooldown reduced from 40-26 → 32-24s
Patch Patch 1.4.86 2020-06-16
Passive -  Bloodthirst
HP Regeneration on minion or creep kill adjusted to 5%.
HP Regeneration on hero elimination adjusted to 20%.
Skill 1 -  Soul Lock
Charging radius increased by 50%.
Skill 2 -  Cyclone Sweep
Effect added: Each time an enemy takes damage from this skill, they take 25% increased damage next time, up to 100% increased damage.
Initial damage adjusted accordingly.
Ultimate -  Lethal Counter
Base Damage adjusted to 300-500.
Physical Attack bonus adjusted to 100%.
Attribute
Base HP reduced by 100.
Patch Patch 1.4.06 2019-08-20
Optimized the display effects of his skills.