Optimized Mana Cost, increased the hit rate of Eternal Guard's first strike after Ultimate hits. Meanwhile, significantly enhanced the skill's damage capability and supplemented its attribute descriptions.
Removed the sight-gaining ability by Skill 2, as it was deemed unreasonable.
Skill 2 - Cursed Blast ADJUST
Mana Cost: 80-120 >> 60-90
Removed the sight-gaining ability of the surrounding area.
Ultimate - Eternal Guard BUFF
Damage: 500-700 >> 480-720
Mana Cost: 200-400 >> 120-200
Reduced Eternal Guard's summoning backswing by 50%.
Airborne Duration: 0.6s >> 0.8s
Eternal Guard Basic Attack Damage: 225-275 >> 200-300
Eternal Guard's Extra Magic Power: 0 >> 80-120
Eternal Guard's Extra Physical Defense: 60-80 >> 40-60
Eternal Guard's Extra Magic Defense: 40-50 40-60
Eternal Guard Movement Speed: 180 >> 240
Reduced the airborne duration.
Ultimate - Eternal Guard NERF
Airborne Duration: 0.8s >> 0.6s
Vexana is starting to show dominance in all Ranks, and we will be slightly reducing her late-game damage and Skill 1 hit rate.
Skill 1 - Deathly Grasp
Reduced projectile speed and width by 10%.
Skill 2 - Cursed Blast
Magic Bonus: 180% →
165%
Because of the long cooldown, Vexana can't use her skills and passive to quickly clear lanes in the early game, so we're adjusting the numbers of Deathly Grasp. To balance things out, we're tuning down the damage she gets from her Passive in the early game.
Passive - Nether Touch
Base Damage: 220-500 → 108-500
Skill 2 - Cursed Blast
Base Damage: 450-750 → 580-850
Magic Power Bonus: 200% → 180%
Vexana has a very hard time against her foes without the aid of Eternal Guard. We hope the following changes will address this issue.
Skill1 - Eternal Guard
Cooldown: 60s for all levels → 60-46s
We're strengthening Vexana's synergy with her Undead and addressing the Undead Knight's inability to inherit the Duchess's attributes.
Passive - Nether Touch
Optimized the pace when Nether Curse is triggered in succession.
Ultimate - Eternal Guard
New Effect: The Undead Knight no longer automatically returns to Vexana when he's too far away.
New Effect: Vexana can recast this skill to call the Undead Knight back to her side
Fixed an issue where the Undead Knight couldn't inherit Vexana's attributes and balanced its damage. Now it deals lower damage in the early game and higher damage in the late game.
We're giving the Undead Knight a mobility boost while making his slashes pose a higher threat to high-HP enemies.
Passive - Nether Touch
Damage: 170-450 + 40% Magic Power → 220-500 + 60% Magic Power
Skill 1 - Deathly Grasp
Explosion Damage: 120-220 + 40% Magic Power → 200-300 + 60% Magic Power (Same as Initial Damage)
Ultimate - Eternal Guard
Damage Added to Undead Knight's Basic Attacks: 8% of Target's Max HP Increased the Undead Knight's Movement and Attack Speed.
A mage with outstanding crowd control and the ability to summon an Undead Knight to assist her in battle.
We designed a new Ultimate for Vexana and optimized the mechanics of her other skills to enhance her overall skill synergies.
Passive - Nether Touch
Enemies hit by Vexana or her Undead Knight will explode upon death.
Skill 1 - Deathly Grasp
Vexana unleashes a Phantom Claw that terrifies the first enemy hero hit. Phantom Power will then erupt at the enemy hero's location, dealing damage to nearby enemies and terrifying them.
Skill 2 - Cursed Blast
After a short delay, Vexana strikes the target area with a blast of Nether Energy, dealing damage to enemies within.
Ultimate - Eternal Guard
Vexana summons an Undead Knight at the target location, dealing damage to enemies hit and knocking them airborne. The Undead Knight will then join Vexana in battle for some time.
Others
No Adjustment -> Damage Taken+8%
Others
Now it's impossible to distunguish the summoned puppets when Vexana casts Twisted Summoner
Fixed a BUG where Vexana would not summon a puppet when she killed Rafaela with her Ultimate.
Optimized the display effects of her skills.