The new Resilience effect has affected Vale's combo of Skill 2 into Ultimate. We'll compensate by increasing the Airborne Duration of his Skill 2.
[Skill 2]
Airborne Duration: 0.6s >> 0.8s
To compensate for the reduced airborne duration, we've adjusted Vale's other skills to allow chaining the Ultimate despite the reduction.
Skill 2 - Windblow NERF
Airborne Duration: 1s >> 0.6s
Damage: 400-600 + 60% of Total Magic Power >> 350-750 +100% of Total Magic Power
Cooldown: 10 >> 10-8s
Ultimate - Windstorm BUFF
Explosion Delay: 1.6s >> 1s
Greatly increased the pulling strength.
Now Vale can deal higher burst damage.
Skill 2- Windblow
Sustained Damage: 200-400 +80% of Total Magic Power → 150 +30% of Total Magic Power
Base Damage Bonus: 300-400 +40% of Total Magic Power → 400-600 +60% of Total Magic Power
Ultimate- Windstorm
Cooldown: 40-32s → 44-36s
Sustained Damage: 150-300 +40% of Total Magic Power → 150 +30% of Total Magic Power
Base Damage Bonus: 1000-1400 +200% of Total Magic Power → 1000-1500 +240% of Total Magic Power
Skill1 - Wind Blade Scatter
Cooldown: 4s → 3s
Skill 2
Windblow
Magic Power Bonus: 120% → 80%
Windblow Control
Magic Power Bonus: 120% → 80%
Windblow Fix
Magic Power Bonus for Damage per hit of each whirlwind left behind: 20% → 30%
Magic Power Bonus: 120% → 80%
Passive - Windtalk
Movement Speed gain of each stack: 5 → 8
Stack limit: 12 → 10
Skill 1 (Scatter) - Wind Blade Scatter
Cooldown: 5 → 4s
Skill 2 - Windblow
Cooldown: 9-7.5s → 8.5s
Skill 2 (Fix) - Windblow Fix
Base damage of continuous damage: 90-215 → 150-225
Skill 2 (Control) - Windblow Control
Airborne duration: 1.1 → 1s
We have balanced the two skill branches and slightly enhanced his farming ability in the early game.
Skill 1 - Wind Blade
Mana Cost: 75~100 → 60~85
Base Damage: 230-430 → 250-450
When Damage Range Increase is chosen: Cooldown: 8.5-6s → 5s at all levels
Synchronized the indicator size with the actual range
Skill 2 - Windblow
When Stop-on-hit Effect is chosen, Base Damage of the continuous whirlwind: 60~160 → 90~215
When Knock-airborne Effect is chosen, the airborne duration: 1.2 → 1.1
Skill 1 (Sorrow) - Wind Blade Sorrow
Base damage adjusted from 280-505 → 300-550
Skill 2 - Windblow
Slow effect adjusted from 30% → 40%
Skill 2 (Control) - Windblow Control
Airborne duration adjusted from 0.9 → 1.2s
Ultimate (Death) - Windstorm Death
Base damage adjusted from 960-1440 → 1200-1800