Slightly increased the hero's ability to secure kills and Ultimate damage.
Skill 2 - Sacred Hammer BUFF
Charge Speed: 6 >> 8
Ultimate - Implosion BUFF
Base Damage: 270-430 >> 600-1000
Reduced the airborne duration.
Skill 2 - Sacred Hammer NERF
Airborne Duration: 1s >> 0.6s
Increased base Defense to match the adjustments to defensive equipment.
Attributes
Physical Defense Growth: 5.3 →
8.3
Magic Defense Growth: 2.5 →
4
We're glad to see Tigreal back on the battlefield. Now that he can stun enemies with the first half of his Ultimate, it's much easier to use the skill. We want to keep that, but shorten the overall control effect.
Ultimate - Implosion
Total Stun Duration of the Two Stages: 2.5s → 1.8s
Tigreal is a Tank hero with one of the best chain control combos in the game, and we tried to make it easier for his opponents to deal with his Ultimate. But it seems we made it too easy. So, we'll adjust his Ultimate - it can still be interrupted, but only by enemy heroes who are not affected by his Ultimate.
Skill 2 - Sacred Hammer
Cooldown: 12.5-10s → 16-13s
Ultimate - Implosion
Cooldown: 45-37s → 55-45s
New Effect: The first pull also stuns enemies, but it can't be used again immediately after interruption.
Attribute
Base Physical Defense: 25 → 20
Physical Defense Growth: 4 → 4.5
Base HP: 2890 → 2690
HP Growth: 272 → 292
As a Tank, Tigreal's Skill 1 even had a longer area of effect than that of some Mages who use Mana, so we made some adjustments accordingly.
Skill 1 - Attack Wave
Reduced its area of effect.
Optimized his skin and redesigned his Skill 1. Canceled some combo requirements to grant him a higher cap.
Skill 1 - Attack Wave
Tigreal smashes the ground, dealing damage up to 3 times to all enemies in a fan-shaped area and slowing them according to the distance between the target and himself.
Reduced the damage of each attack.
(Tip: Use this skill together with (Sacred Hammer] can deal damage to enemies three times.)
Ultimate - Implosion
New Effect: Now you can use [Flicker] during the skill cast to change your current location.
Skill 1 - Attack Wave
The Cooldown adjusted from 8/7.3/6.6/5.9/5.2/4.5s → 7/6.5/6/5.5/5/4.5s
Mana Cost decreased from 50 at all levels → 45 at all levels
Skill 2 - Sacred Hammer
The Basic Damage of airborne increased 100 at all levels
Skill 1 - Attack Wave
Adjusted CD to 8.7-Skill level0.7. Adjusted Mana cost to 50 at all levels.
Skill 2 - Sacred Hammer
Decreased Mana Cost by 20 at all levels.
Other
Optimized the animation effects in battlefields.