Thamuz currently takes too long to scale, making him unable to fulfill the Fighter / Tank role until he has three or more equipment items. To address this, we've increased his early game survivability.
Ultimate - Cauterant Inferno BUFF
Extra Max HP: 600 >> 800-1200
Extra Max HP Bonus: 30%-50% Extra Max HP >> 50% Extra Max HP
Thamuz currently takes too long to scale, making him unable to fulfill the Fighter/Tank role unti he has three or more equipment items. To address this, we've increased his early game survivability.
Ultimate - Cauterant Inferno BUFF
Extra Max HP: 600 >> 1000-1200
Extra Max HP Bonus: 30%-50% Extra Max HP >> 50% Extra Max HP
Thamuz's damage is limited in the late game. We increased the level-based damage growth of Grand Lord Lava. In addition, Thamuz is too weak without his Ultimate, and his builds don't have enough CD Reduction equipment. Therefore, we have decided to reduce the cooldown of his Ultimate.
Passive - Grand Lord Lava
Damage: 50 +110% Total Physical Attack → 50-120 +100% Total Physical Attack
Ultimate - Cauterant Inferno
Cooldown: 42-32s → 38-30s
We're making Thamuz more mobile and slightly reducing his cooldowns.
Skill 2 - Chasm Trample
Cooldown: 11-8s → 8-6s
Ultimate - Cauterant Inferno
Cooldown: 45-37s → 42-32s
Slightly increased Thamuz's mobility and sustainability.
Skill 1 - Molten Scythes
Now affected by cooldown.
Thamuz has been melting through his lane in early game, so we're knocking back some of the baseline power from his Skill 1 to cool things off.
Skill 1 - Molten Scythes
Base Damage: 150-300 → 120-270
Cooldown: 2s → 3s
To keep Thamuz from fizzling out in the new meta, we're stoking his fire with enhanced Basic Attacks and a buffed Ultimate.
Passive - Grand Lord Lava
New Effect: When Thamuz is holding his Scythes, his Basic Attack has a chance to conjure a burst of Lava Energy beneath the target.
Eruption Delay: 2s → 0.7s
Thamuz's attacks no longer apply Scorch to enemies hit.
Skill 1
- Molten Scythes
New Effect: Thamuz can cast the skill again to retrieve the Scythes.
The Scythes no longer stop upon hitting minions.
Ultimate - Cauterant Inferno
Attack Speed Boost: 1.22-1.44 Times → 1.3-1.6 Times
New effect: Thamuz gains 500-1500 extra Max HP for the duration and recovers the same amount of HP.
On-Hit Regen: 2%-3% Max HP → 1.5%-2.5% Max HP
Slightly reduced the Ultimate's area to align it with the visual effects.
Other
Recommend builds optimized.
Ultimate - Cauterant Inferno
Ultimate's HP restore adjusted from 3% to 2-3%.
Attribute
Initial Physical Defense adjusted from 22 to 17.
Other
Fixed an issue where Thamuz may be able to toss 2 scythes in certain extreme instances.