We aim to balance creep-clearing speeds across all Junglers. Currently, Sun's creep-clearing speed is a bit too slow.
[Passive]
New Effect: Sun or his Doppelgangers' Basic Attack damage against Creeps is increased by 50.
Slightly nerfed Sun's combat capabilities in the mid-to-late game.
Attributes NERF
Physical Attack Growth: 6.65 >> 5.5
HP Growth: 210 >> 180
We've enhanced Sun's burst damage and crowd control to improve his ganking potential as a Jungler.We've also increased his early-game sustainability to strengthen his ability to farm in the EXP Lane. However, we're reducing his sustained damage output to maintain balance.
Attributes NERF
Base HP: 2580 >> 2500
HP Growth: 235 >> 210
Attack Speed Growth: 3% >> 2%
Passive - Simian God ADJUST
Reduces target's Physical Defense by 496 per stack, up to 10 stacks >> Reduces target's Physical Defense by 5% per stack, up to 6 stacks
HP Recovered: 50% of the Doppelganger's Physical Attack >> 75 + 25% of the Doppelganger's Physical Attack
Skill 1 - Endless Variety BUFF
Cooldown: 10s >> 10-8s
Skill 2 - Swift Exchange BUFF
Cooldown: 10s >> 10-8s
This skill now no longer stops when hitting hero units.
Skill 3 - Instantaneous Move BUFF
Base Damage. 170-320 + 40% of Total Physical Attack >> 250-320+ 40%-60% of Total Physical Attack
New Effect: Applies a 20% Slow Effect for 1.5s to target hit. The Slow Effect can stack up to 3 times with Doppelgangers.
Cooldown: 4s >> 6s
Optimized skill animations and visual effects to enhance the sense of power.
Ultimate - Clone TechniquesNERF
Duration of Doppelganger: 12s >> 8s
A full upgrade to Monkey King's! With new special effects
Skill 1 - Endless Variety
Portion of Attack Effect inherited: 50% >> 40%
Skill 2 - Swift Exchange
The skill now counts as Basic Attack and triggers the Attack Effect, but cannot Crit.
The new equipment made Sun too powerful, so we're slightly nerfing his burst potential.
Skill 1 - Endless Variety
Dopplegangers' Attack Effects %: 100% → 50%
Skill 2 - Swift Exchange
Dopplegangers' Attack Effects %: 100% → 50%
Skill 3 - Instantaneous Move
Damage: 250-450 +60% Total Physical Attack → 170-320 +40% Total Physical Attack
Sun can constantly harass his enemies with his Doppelgangers, so naturally the enemies should be able to gain rewards for killing the Doppelgangers. But the current rewards may be a bit too high, so we made some adjustments.
Attribute
Experience rewards for killing Sun's Doppelgangers are reduced, while the Gold rewards in mid and late games are slightly increased.
Sun summoned his Doppelgangers too frequently after the previous adjustments.
Skill 1 - Endless Variety
Cooldown: 10-7s → 10s
Ratio of Attributes inherited by the Doppleganger: 50% → 40%-55%
We've also added a Blink skill that performs in essentially the same way as Endless Variety. This allows Sun to confuse the enemy and escape from battle. We've also improved Instantaneous Move's damage, making it inflict AOE damage instead, to strengthen Sun's Burst ability and his capability of clearing minion waves. We hope that these changes will make Sun "the Monkey King" of the Land of Dawn once more.
Skill 1 - Endless Variety
Sun hurls his Golden Staff in a designated direction, dealing damage to enemies along its path and slowing them. Upon hitting heroes or creeps, it transforms into a Doppelganger that pursues the enemy.
The Golden Staff will transform into a Doppelganger at the end of its path if no heroes or creeps are hit.
Skill 2 (New) - Swift Exchange
Sun hurls his Golden Staff in a designated direction, dealing damage to enemies along its path and slowing them. At that point, Sun will create a Doppelganger to confuse the enemies, while he enters stealth and sends himself and his Golden Staff flying. When it reaches the destination, he catches it and reappears. Hitting an enemy hero on its path will end its flight and make Sun appear.
This skill is learned together with his Skill 1, and shares the same cooldown and skill level bonuses.
Skill 3 - Instantaneous Move
Sun and his Doppelgangers launch an instantaneous attack against a designated enemy, dealing damage to the target and enemies behind it.
Doppelgangers created with Skill 1 and 2 now cast this skill when Sun uses it.
Optimized the AI of Sun's Doppelgangers. Now it's smarter.
Optimized the rules of HP inheritance for Sun's Doppelgangers. Now they inherit Sun's current HP and show an HP Bar identical to Sun's.