Passive - We Are Friends
Kupa's Extra Damage against Creeps: 150% >> 120%
Skill 1 - Bite 'em, Kupa!
Base Damage of Kupa's Bite: 100-190 >> 70-160
Atributes
Base Physical Attack: 95 →
100
Base HP: 2425 →
2300
We're hoping Popol and Kupa can jungle faster and be more powerful in the late game.
Passive - We Are Friends
Kupa's Extra Damage against Creeps: 90% → 150%
Skill 1 - Bite 'em, Kupa!
Cooldown: 6.5s at all levels → 7s-5.2s (scales with level)
Skill 2 - Kupa, Help!
Cooldown: 6.5s at all levels → 5.5s at all levels
Popol's jungling and early-game farming abilities are greatly restricted because Kupa can't benefit from jungler equipment. We're upping Kupa's damage to Creeps to make up for it.
"Hunters and wolves are both born to hunt, don't ya think?"
Passive - We Are Friends
New Effect: Kupa deals 90% extra damage to Creeps.
Popol and Kupa are even more in sync.
Skill 1 - Bite 'em, Kupa!
Fixed a bug where Kupa couldn't pounce at the target when they were too far away.
Skill 2 - Kupa, Help!
Popol can now cast this skill when he's affected by control effects (except for Suppression).
New Effect: Shield during the Alpha Wolf Form is increased by 25%.
We're giving Popol more durability so he can adopt a more aggressive style.
Attribute
HP Growth: 120 → 140
Skill 2 - Kupa, Help!
Shield's Physical Attack Bonus: 160% → 200%
We want to boost Popol and Kupa's damage and make them not just a foil for their teammates.
Basic Attack
Attack Range: 4.6 → 5
Passive - We Are Friends
Mark Stacks: 4 → 3
New Effect: Skill 2 and 3 also add marks on hit.
Enhanced Basic Attack's Damage: 200% → 220%
Kupa's HP : 1300 + 70% of Popol's HP → 2000 + 10 * Popol's Physical Attack
Skill 1 - Bite 'em, Kupa!
Popol's Damage: 40-130 → 100-190
Kupa's Damage: 200-290 → 120-210
Skill 2 - Kupa, Help!
Shield's Physical Attack Bonus: 120% → 160%
Damage Boost Ratio in Alpha Wolf Form: 150% → 125%
Airborne Duration: 0.6s → 0.2s
Ultimate - We Are Angry!
Effect Removed: Kupa gains extra Physical Attack while the skill is active. When Kupa is down, Popol will now automatically summon Kupa after recall (if not in cooldown).
In hopes that this pair could have better performance on their own rather than only assist in other heroes' attacks, so we slightly strengthened their combat ability on single targets and nerfed their support ability.
Attribute
Base HP: 2325 → 2425
Passive - We Are Friends
HP inherited by Kupa: 1300 + 80% Popol's HP → 1300 + 70% Popol's HP
Skill 2 - Kupa, Help!
Extra Physical Attack Bonus for Shield: 120% → 160%
In the Alpha Wolf Form, knock enemies airborn for: 0.6s → 0.4s
Skill 3 - Popol's Surprise
Trap Charging Time: 18-12s → 22-16s
Skill 3 - Popol's Surprise
New Effect: Traps expose targets locations.
"Watch out! Popol's trap will injure you bad."
Skill 3 - Popol's Surprise
New Effect: Deals a small amount of Magic Damage to enemies (70-100 + 20% Magic Power).
Others
Fixed the issue where Popol cannot revive Kupa in some special cases.
In the high-rank matches, Popol and Kupa have always been backing up teammates. We decide to reduce their backing up ability and increase their damage.
Attributes
Kupa inherits 700+120% of Popol's HP → 1300+80% of Popol's HP
Skill 1 - Bite 'em, Kupa!
Base Damage: 240-330 → 200-290
Physical Attack Bonus 60% → 75%
Skill 3 - Popol's Surprise
Movement Speed Reduction: 35% → 20%
Ultimate - We Are Angry!
Attack Speed gain: 30%-50% → 30%-70%
Attribute
Base HP increased by 100.
HP Growth increased by 10.
Other
Optimized the selection priority logic for targeted skill when used on Popol and Kupa.
We’ve fixed some issues with the hero. In order to maintain a good hero balance, we adjusted Kupa's HP during the ultimate.
Skill 2 - Kupa, Help!
Slightly shortened the cast animation of skill 2 "Kupa, Help!".
Ultimate - We Are Angry!
Kupa's HP boost reduced by 500 at all levels.
Other
Fixed an issue where Popol was not able to revive Kupa if Kupa died while Popol is being resurrected by Immortality.
Fixed an issue where Kupa wasn't able to benefit from equipment items that Popol purchased while waiting for respawn.
Optimized Kupa's animation in battle.
The strongest duo from the northern icefield.
Passive - We Are Friends
Popol always fights side by side with his best partner, Kupa. Popol takes good care of Kupa. If Kupa hasn't taken any damage in a few seconds, it will regen certain percentage of the max HP every second. When Kupa is down, Popol can pray to summon it back to the battlefield. After consecutive attacks by Kupa on an enemy, the next attack of Popol will be enhanced. Kupa receives Popol's attributes, as well as his equipment effects (except those of the active, jungling and roaming equipment items)
Skill 1 - Bite 'em, Kupa!
Popol throws a spear at the target that deals physical damage, and orders Kupa to bite the target, dealing damage and following up with attacks. Alpha Wolf Form: Kupa strikes ferociously, stunning the target with rapid bites, dealing large amount of damage.
Skill 2 - Kupa, Help!
Popol summons Kupa to protect him, gaining a shield, dealing damage to the nearby enemies and slowing them. Kupa will assist Popol in attacking nearby enemies. Alpha Wolf Form: Kupa darts back to protect its master and knocks nearby enemies airborne.
Skill 3 - Popol's Surprise
Popol sets a trap at the target location, which will detonate after a short delay when an enemy is near, immobilizing the enemy and creating a freezing field that slows enemies within the area of effect. Popol can store multiple traps.
Ultimate - We Are Angry!
Popol and Kupa both become enraged for a period of time. Popol and Kupa gain attack speed and movement speed. Kupa enters Alpha Wolf Form, restoring full HP, increasing its max HP and physical attack, and enhancing its other skills.