Atlas

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Patch Patch 2.1.40 2025-12-18
Increased the stability of Atlas's Skill 1 damage.
Skill 1 -  Annihilate BUFF
Damage: 215-390 (+60% Total Magic Power) >> 400-600 (+100% Total Magic Power)
New Effect: Each target can be damaged only once.
Patch Patch 2.1.30 2025-11-04
Atlas's Skill 2 and Ultimate lack clear range indicators in actual combat to determine whether they can hit enemies.
So we've adjusted the ranges of his passive Frigid Breath, Skill 2's stun, and the Ultimate's first-stage slow effect to be completely consistent. Players can now use the visual effect circle of Frigid Breath as a range indicator for other skills, improving overall skill hit rate.
Additionally, the Physical & Magic Defense boost from Atlas's Passive cannot scale with his economic growth, so we've adjusted its numerical structure to scale based on his Extra HP.
To balance this change, we've slightly reduced the stun duration after Atlas returns to Mecha in Skill 2.
Passive -  Frigid Breath BUFF
Frigid Breath Range: 2 >> 3
Physical & Magical Defense Boost: 16-30 >> 20+0.5% Extra HP
Skill 2 -  Perfect Match ADJUST
Damage and Stun Range after Atlas Returns to Mecha: 2.5 >> 3
Stun Duration after Atlas Returns to Mecha: 1s >> 0.8s
Ultimate -  Fatal Links NERF
Slow Range of the First Stage: 3.5 >> 3
Patch Patch 1.9.90 2025-06-18
As Atlas's core mechanic relies on Airborne, he has been impacted by the new Resilience effect. To compensate, we're improving his Passive's trigger speed.
[Passive]
Time Needed to Freeze Enemies in Frigid Breath: 3s >> 2s
Patch Patch 1.8.92 2024-06-19
Currently, Atlas' power is relatively weak in the early game, and he relies heavily on the mobility provided by Skill 2. We have improved his early game mobility and his damage reduction during the Passive, hoping that these adjustments will make him more popular in high Rank matches.
Passive-  Frigid Breath
Increased Physical & Magic Defense During Frigid Breath: 11-25 → 16-30
Skill 2-  Perfect Match
Cooldown: 15-10s → 12-10s
Patch Patch 1.8.78 2024-04-23
Increased base Defense to match the adjustments to defensive equipment.
Attributes
Physical Defense Growth: 4.2 →
7.2
Magic Defense Growth: 2.5 →
4
Patch Patch 1.7.32 2022-11-07
Atlas' ability to crowd control and his mobility are some of the best among tanks. We slightly lowered his HP as we wanted to retain these features while giving his opponents some room for counterplays.
Passive -  Frigid Breath
Physical & Magic Defense increase: 20-45 → 11-25
Patch Patch 1.7.08 2022-08-09
Atlas's been constantly rising in ranks ever since the adjustment to his Passive. We're thawing his strength a bit to give other tanks more playtime on the battlefield.
Passive -  Frigid Breath
Defense: 25-60 → 20-45
Skill 1 -  Annihilate
Base Damage: 230-430 → 215-390
Patch Patch 1.6.66 2022-03-21
Northern Vale has bestowed Atlas with new power.
Passive -  Frigid Breath
Revamped Effect: Enemies affected by Frigid Breath will have their Movement Speed gradually reduced over 3s, after which they'll be frozen for 0.5s (removed the Attack Speed reduction effect).
Ultimate -  Fatal Links
Second Attacks Damage: 360 * 120% Magic Power → 360 + 180% Magic Power
Patch Patch 1.5.16 2020-09-20
Without making too much impact on his strong teamfight ability, we've slightly nerfed his durability and initiation ability.
Passive -  Frigid Breath
Physical Defense: 45-80 → 25-60
Skill 2 -  Perfect Match
Cooldown: 12-8s → 15-10s
Patch Patch 1.5.08 2020-08-25
We have found that it is very hard for the opponents to deal with Atlas when he releases the combo of "Skill 2+Blink+Ultimate". We have nerfed the skill 2 in the combo while keeping it the same for normal cast.
Skill 2 -  Perfect Match
Use Ultimate in Ejected State: 0.2s stun effect → 40% slow effect
Patch Patch 1.4.70 2020-04-21
Atlas's performance in every aspect is way above our expectations. We believe that we need to adjust his survivability, while maintaining his powerful control ability.
Passive -  Frigid Breath
DEF gain decreased from 64-120 to 45-80.
Skill 2 -  Perfect Match
Stun duration reduced from 1.2s to 1s.
Total Magic Power bonus increased from 55% to 80%.
Fixed the inaccurate display of Movement Speed while this skill is active.
Patch Patch 1.4.60 2020-03-18
Mecha-piloting Ancient Creature
Passive -  Frigid Breath
Atlas generates Frigid Breath around him each time he casts a skill. Enemies who stay in the area for several seconds will have their movement and attack speed reduced. They can remove the slow effect immediately by leaving the area of Frigid Breath. Atlas gains Physical and Magic DEF when he is inside Frigid Breath.
Skill 1 -  Annihilate
Atlas smashes the ground and causes 3 explosions. Each explosion deals Magic Damage to enemies.
Skill 1 (Ejected State) -  Annihilate
If Atlas has ejected from his Mecha Sentry, both himself and his Mecha will cast Annihilate.
Skill 2 -  Perfect Match
Atlas enters Ejected State, gaining Movement SPD and immunity to slow effects. In this state, the Mecha Sentry will follow the pilot at an increasing speed (can only be affected by Suppression). Once they meet, Atlas will return to the Mecha. dealing Magic Damage to enemies nearby and stunning them.
Skill 2 (Ejected State) -  Perfect Match
Atlas and his Mecha share the same HP bar and reduce damage taken in this state.
Ultimate -  Fatal Links
Atlas hurls chains at all nearby heroes and starts to channel (can only be interrupted by Suppression), dealing Magic Damage to enemies hit and slowing them. Use the skill again while channeling. Atlas will drag the targets towards him and plunk them down to the target location, dealing Magic Damage. Using this skill in Ejected State will summon the Mecha Sentry to Atlas for quick merging.