As an Assassin, Aamon's reliance on sustained Basic Attacks in the late game is too risky. We're giving him a hit-and-run option where he can collect Ultimate shards by frequently entering the Camouflage state, providing more strategic flexibility in the mid and late game. Therefore, we're reducing the time Aamon needs to gather shards through the Camouflage state, while also decreasing the benefits of his subsequent enhanced Basic Attacks. When there's no immediate threat, Aamon can continuously use enhanced Basic Attacks to secure kills. In dangerous situations, he can quickly enter the Camouflage state to escape from enemies and gather shards.
[Passive]
Speed Boost: 60% >> 80%
All enhanced Basic Attacks reduce all skill cooldowns by 0.5s. >> The first enhanced Basic Attack after leaving the Camouflage state reduces all skill cooldowns by 1s.
[Skill 1]
Cooldown: 7s at all levels >> 7-5.5s
Armor Charge Interval in the Camouflage State: 1s >> 0.5s
Reduced the foreswing time by 25%.
Removed Effect: Casting a skill will charge the armor.
Fixed an issue where Aamon threw his shards with the next Enhanced Basic Attack after reaching 4 charges.
[Skill 2]
Cooldown: 13-11s >> 12.5-10s
[Ultimate]
Cooldown: 55-45s >> 50-40s
Increased his Jungling Speed and reduced skill cooldown.
Passive - Invisible Armor
Duration: 2.5s → 3s
Skill 1 - Soul Shards
Cooldown: 9-6.5s → 7s at all levels
Skill 2 - Slayer Shards
Cooldown: 15-12.5s → 13-11s
Reduced the Mana Cost of some skills to match the purple Buff adjustment.
Skill 1 - Soul Shards
Mana Cost: 60-90 →
40-60
Skill 2 - Slayer Shards
Mana Cost: 110-80 →
50-80
The last adjustment has nerfed Aamon's Ultimate too much, so we are reverting part of the adjustment.
Ultimate - Endless Shards
Range: 3.5 → 4
We're buffing the damage of Aamon's enhanced Basic Attacks to make him a proper melee assassin.
Passive - Invisible Armor
Enhanced Basic Attack's Magic Power Bonus: 90% → 115%
A simple buff to help the Duke of Shards stand out among his fellow assassins.
Passive - Invisible Armor
Enhanced Basic Attack's Damage: 70 + 80% Magic Power → 85 + 90% Magic Power
We're infusing more power into Amon's mana shards to help the duke stand out a bit more in the early game.
Skill 1 - Soul Shards
Base Damage: 150-300 → 175-300
Shard's Base Damage: 40-100 → 50-100
We're further restricting Aamon's access to the Camouflage state while slightly buffing his enhanced Basic Attacks as compensation.
Passive - Invisible Armor
Camouflage Duration: 3.5s → 3s
HP Regen: 6 Times → 5 Times
Enhanced Basic Attack's Damage: 55 + 100% Physical Attack + 65% Magic Power → 70 + 100% Physical Attack + 80% Magic Power
Movement Speed Boost: Max Movement Speed boost slightly increased, while the extra Movement Speed will begin to decay faster.
We hope these adjustments could give Aamon's opponents a fighting chance against him.
Passive - Invisible Armor
Camouflage Duration: 4s → 3.5s
HP Regen: 4% of Lost HP → 3% of Lost HP
Transparency in the Camouflage state is slightly reduced.
A master assassin wielding lethal mana shards.
Passive - Invisible Armor
Aamon enters the Camouflage state each time he hits an enemy with a skill, during which he cannot be targeted, restores HP, and gains a burst of extra Movement Speed. The Camouflage state will end on Aamon's next attack, after which he can perform enhanced Basic Attacks within the next few seconds. Each enhanced Basic Attack reduces the cooldowns of Aamon's other skills.
Skill 1 - Soul Shards
Passive: Aamon charges his armor each time he casts a skill or hits an enemy with a skill or enhanced Basic Attack. At 5 charges, Aamon throws 5 shards at the target on his next attack, dealing damage. The shards will then scatter around the target.
Active: Aamon throws a shard at a nearby enemy, dealing damage.
Skill 2 - Slayer Shards
Aamon throws a shard forward, dealing damage to the first non-minion enemy hit and slowing them. The shard will then return to Aamon immediately. If the shard fails to hit an enemy, it'll return to Aamon after a short delay and allow him to enter the Camouflage state.
Ultimate - Endless Shards
After a short period of channeling, Aamon throws 8-25 shards at a designated enemy, dealing high Magic Damage. The number of shards thrown increases with Aamon's armor charges and the shards on the ground. The damage dealt increases with the target's lost HP.